[Opensim-dev] OAR Converter for UNITY3D

Dahlia Trimble dahliatrimble at gmail.com
Wed Oct 22 20:13:13 UTC 2014


Why c++? I'd think that 90% of what you needed was already written in c#

If you're using PrimMesher, I always ask that people who extract it and/or
port it to other languages include a notice in the source that I was the
original author.

On Wed, Oct 22, 2014 at 6:27 AM, Fumikazu Iseki <
iseki at solar-system.tuis.ac.jp> wrote:

> Hi
>
> We are developing OAR converter.
> OAR converter converts from extracted OAR file to collada files for
> UNITY3D or other system.
>
> http://youtu.be/eOd5Vsb85q4 (This video is limited open)
>
> We want to release this as open source.
> 1. It is using some code of OpenSim. They are converted into C ++.
> 2. We want to distribute it with some assets (texture files) of OpenSim.
>
> Are there any problems?
> We had better not distribute assets of OpenSim together?
>
> Thanks.
>
> ----
> Fumi.Iseki
> mailto: iseki at solar-system.tuis.ac.jp
> http://www.nsl.tuis.ac.jp
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
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