[Opensim-dev] dispatcher interface

Teravus Ovares teravus at gmail.com
Wed Dec 24 05:46:05 UTC 2014


Yes.

Https is not easy to set up..   but it can be done and there's
documentation on the weeeeky

On Tue, Dec 23, 2014 at 7:35 PM, Dahlia Trimble <dahliatrimble at gmail.com>
wrote:

> No "thrust" intended on my part :) I'm just sharing notes as someone who
> has implemented a similar framework.
>
>
> On Tue, Dec 23, 2014 at 7:20 PM, Melanie <melanie at t-data.com> wrote:
>>
>> Actually, I meant to say "hate". Regardless, I am not complaining
>> about the way the JSON is created but more about the thrust i read
>> in the undercurrent of the prior emails to make the interface LLSD
>> like everything else. That I am opposed to.
>>
>> Melanie
>>
>> On 24/12/2014 04:12, Dahlia Trimble wrote:
>> > OSD has serializations for XML, JSON, Notation, and binary as per the
>> LLSD
>> > documentation.
>> >
>> > On Tue, Dec 23, 2014 at 7:08 PM, Melanie <melanie at t-data.com> wrote:
>> >>
>> >> I would have to see this become OSD XML (LLXML( because LLXML is so
>> >> much wordier (up to 100% size gain on small messages, like one
>> >> acknowledgement byte. JSON is superior in pretty much every way
>> >> except for enforced typing and I don't judge that valuable enough to
>> >> let it double the message byte size.
>> >>
>> >> Melanie
>> >>
>> >> On 24/12/2014 02:25, Mic Bowman wrote:
>> >> > On Tue, Dec 23, 2014 at 5:03 PM, Dahlia Trimble <
>> dahliatrimble at gmail.com
>> >> >
>> >> > wrote:
>> >> >
>> >> >>
>> >> >>> Show me a mechanism in opensim that is well layered enough to
>> handle
>> >> >>> these messages with both binary & text encoding over both
>> streaming &
>> >> >>> packet protocols and i will gladly use it.
>> >> >>>
>> >> >>
>> >> >> I used the libomv OSD and it's various serializations. They worked
>> very
>> >> >> well. I've found the JSON to be quite usable with python, javascript
>> >> ,and a
>> >> >> few c++ libs I've tried.  I've not had as good of luck with the
>> various
>> >> >> binary LLSD ports out there though and I wrote my own for c++. I've
>> used
>> >> >> the various serializations both in TCP and UDP with good success.
>> >> >>
>> >> >
>> >> > I don't think the JSON encoding is the problem. There is JSON all
>> over.
>> >> > JSON RPC. JSON for submitting simulator to simulator messages. Most
>> are
>> >> > using the OSD serializer for it. I personally use Newtonsoft because
>> 1)
>> >> its
>> >> > significantly faster and 2) it can re-ify into object classes easily
>> >> > (meaning that the json can be converted transparently into an C#
>> object
>> >> of
>> >> > a specific per-message-type class without great big switch
>> statements).
>> >> The
>> >> > reification is convenient for me because it means that the message
>> >> handlers
>> >> > dont care how the messages came in (abstraction for layering, means
>> I can
>> >> > replace the JSON encoding with anything that builds the classes in a
>> >> > consistent way) & they don't have to dig through multiple levels of
>> >> > dictionaries to find a particular value (enforcement of the
>> structure).
>> >> If
>> >> > I want to add a new method of security, I only have one place i need
>> to
>> >> > change.
>> >> >
>> >> > That being said... the problem is that there is no consistency in
>> the use
>> >> > of json. Some times we encode the method in the body of the json,
>> >> sometimes
>> >> > in the url. Sometimes the decoding happens in a module (see
>> >> > NeighbourHandlers). Sometimes it happens in the HTTP server handlers
>> >> (JSON
>> >> > RPC). Lets just say that we wanted to actually add a method for
>> >> authorizing
>> >> > messages to ensure that they come from an adjacent simulator... where
>> >> would
>> >> > you make the change?
>> >> >
>> >> > Oh... and that doesn't even begin to touch the fact that we have some
>> >> > modules using xmlrpc (HG) and some using json.
>> >> >
>> >> > Justin is right that adding one more is probably not a good idea.
>> >> >
>> >> > --mic
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > _______________________________________________
>> >> > Opensim-dev mailing list
>> >> > Opensim-dev at opensimulator.org
>> >> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> >> _______________________________________________
>> >> Opensim-dev mailing list
>> >> Opensim-dev at opensimulator.org
>> >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> >>
>> >
>> >
>> >
>> > _______________________________________________
>> > Opensim-dev mailing list
>> > Opensim-dev at opensimulator.org
>> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> _______________________________________________
>> Opensim-dev mailing list
>> Opensim-dev at opensimulator.org
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20141223/84318ee9/attachment.html>


More information about the Opensim-dev mailing list