[Opensim-dev] dispatcher interface

Dahlia Trimble dahliatrimble at gmail.com
Wed Dec 24 03:12:44 UTC 2014


OSD has serializations for XML, JSON, Notation, and binary as per the LLSD
documentation.

On Tue, Dec 23, 2014 at 7:08 PM, Melanie <melanie at t-data.com> wrote:
>
> I would have to see this become OSD XML (LLXML( because LLXML is so
> much wordier (up to 100% size gain on small messages, like one
> acknowledgement byte. JSON is superior in pretty much every way
> except for enforced typing and I don't judge that valuable enough to
> let it double the message byte size.
>
> Melanie
>
> On 24/12/2014 02:25, Mic Bowman wrote:
> > On Tue, Dec 23, 2014 at 5:03 PM, Dahlia Trimble <dahliatrimble at gmail.com
> >
> > wrote:
> >
> >>
> >>> Show me a mechanism in opensim that is well layered enough to handle
> >>> these messages with both binary & text encoding over both streaming &
> >>> packet protocols and i will gladly use it.
> >>>
> >>
> >> I used the libomv OSD and it's various serializations. They worked very
> >> well. I've found the JSON to be quite usable with python, javascript
> ,and a
> >> few c++ libs I've tried.  I've not had as good of luck with the various
> >> binary LLSD ports out there though and I wrote my own for c++. I've used
> >> the various serializations both in TCP and UDP with good success.
> >>
> >
> > I don't think the JSON encoding is the problem. There is JSON all over.
> > JSON RPC. JSON for submitting simulator to simulator messages. Most are
> > using the OSD serializer for it. I personally use Newtonsoft because 1)
> its
> > significantly faster and 2) it can re-ify into object classes easily
> > (meaning that the json can be converted transparently into an C# object
> of
> > a specific per-message-type class without great big switch statements).
> The
> > reification is convenient for me because it means that the message
> handlers
> > dont care how the messages came in (abstraction for layering, means I can
> > replace the JSON encoding with anything that builds the classes in a
> > consistent way) & they don't have to dig through multiple levels of
> > dictionaries to find a particular value (enforcement of the structure).
> If
> > I want to add a new method of security, I only have one place i need to
> > change.
> >
> > That being said... the problem is that there is no consistency in the use
> > of json. Some times we encode the method in the body of the json,
> sometimes
> > in the url. Sometimes the decoding happens in a module (see
> > NeighbourHandlers). Sometimes it happens in the HTTP server handlers
> (JSON
> > RPC). Lets just say that we wanted to actually add a method for
> authorizing
> > messages to ensure that they come from an adjacent simulator... where
> would
> > you make the change?
> >
> > Oh... and that doesn't even begin to touch the fact that we have some
> > modules using xmlrpc (HG) and some using json.
> >
> > Justin is right that adding one more is probably not a good idea.
> >
> > --mic
> >
> >
> >
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at opensimulator.org
> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20141223/ce6a9865/attachment-0001.html>


More information about the Opensim-dev mailing list