[Opensim-dev] thinking about a viewer
James Stallings II
james.stallings at gmail.com
Wed Aug 6 22:14:19 UTC 2014
Hiro's 0.02%:
I think the viewer should be a highly modular affair such as Mr. Blue
describes after referencing 'Diva's #4'.
Architecturally it should incorporate something quite similar to android's
(and no doubt other frameworks') system of 'intents'. Each operation in the
interface is listed in a simple registry, which articulates what code
actually runs on any given installation when some otherwise generic
operation is performed.
One might even do a very simple viewer that did little more than maintain
identity, then download and cache the code for specific content types as
required to operate a given VW.
In any case, a lively and productive discussion, carry on :)
On Wed, Aug 6, 2014 at 2:13 PM, Frank Nichols <j.frank.nichols at gmail.com>
wrote:
> This is correct - and for the "simple and scales" think about your web
> browser - the basic interface is simple and can address "most" websites -
> but for those that need it, you can add add-ons to expand it's capability.
>
> Fra
>
>
> On Wed, Aug 6, 2014 at 3:10 PM, Fleep Tuque <fleep513 at gmail.com> wrote:
>
>> I guess I'm in the "evolution" camp simply because I think revolution is
>> not realistic, but in my heart, I think revolution would be required to
>> move OpenSimulator out of niche category software.
>>
>> As I said in an earlier thread on the users list comparing OpenSimulator
>> and Unity, it's clear that the vast majority of folks can't or don't want
>> to learn a viewer interface as complicated as <insert any current viewer
>> here>. Until we have a viewer that gives a stable, graphically appealing,
>> cross-platform, easy to use experience for end users, only the dedicated
>> metaverse enthusiasts will bother with it, and even we can't sell it beyond
>> limited use cases in its current form.
>>
>> I still think the key is to have a simple (VERY simple) starting
>> interface that scales up in complexity as you need or add tools. Think
>> about the starter interface on an MMO, you begin with just a "skill" or two
>> in your tool bar, a basic inventory, and simple communication interfaces.
>> Over time you add more skills and spells to your toolbar (which typically
>> is user customizable) and add more features as you level up and engage with
>> other aspects of the game.
>>
>> That's what OpenSimulator needs. A viewer that starts simple, and scales
>> in complexity as the user's expertise and needs grow.
>>
>> - Chris/Fleep
>>
>>
>> Chris M. Collins (Avatar: Fleep Tuque)
>> Center for Simulations & Virtual Environments Research (UCSIM)
>> Division of Innovation & Partnerships, Research & Development
>> UC Office of Information Technologies (UCIT)
>> University of Cincinnati
>> 400 University Hall
>> PO Box 210658
>> Cincinnati, OH 45221-0658
>> chris.collins at uc.edu
>> (513) 556-3018
>>
>> http://ucsim.uc.edu
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Wed, Aug 6, 2014 at 1:38 PM, Kevin Cozens <kevin at ve3syb.ca> wrote:
>>
>>> On 14-08-04 09:08 PM, Mister Blue wrote:
>>>
>>>> I've been seriously thinking about creating a new viewer project. But
>>>> with
>>>> Maria's survey[1] and all the different virtual world announcements
>>>> happening and the lively OpenSimulator vs Unity discussion on the
>>>> opensim-user list, I'd like to open up the discussion to the
>>>> OpenSimulator
>>>> development community[2].
>>>>
>>> [snip]
>>>
>>>> What do you  think? Evolution or revolution?
>>>>
>>>
>>> At the moment I'd vote for reliable and stable rather than either
>>> evolution or revolution. With most viewers sharing a certain amount of
>>> common ancestry all the ones I have tried for the Linux platform have
>>> problems.
>>>
>>> I used to like Singularity. It was good back in the early 4000 revisions
>>> but I have had issues with it since it hit the 5000+ revision. Common
>>> issues with viewers is a tendency to crash when switching workspaces, voice
>>> chat from other avatars can start breaking up after a while making it
>>> impossible to understand what is being said, and the worst problem is the
>>> viewers that push the CPU to near 100% (often while caming around) which
>>> leads to lag or to practically locking up the viewer and preventing one
>>> from doing almost anything in it.
>>>
>>> --
>>> Cheers!
>>>
>>> Kevin.
>>>
>>> http://www.ve3syb.ca/ |"Nerds make the shiny things that
>>> distract
>>> Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why
>>> we're
>>> | powerful!"
>>> #include <disclaimer/favourite> | --Chris Hardwick
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at opensimulator.org
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>
>>
>>
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>
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