[Opensim-dev] thinking about a viewer
Frank Nichols
j.frank.nichols at gmail.com
Wed Aug 6 19:13:18 UTC 2014
This is correct - and for the "simple and scales" think about your web
browser - the basic interface is simple and can address "most" websites -
but for those that need it, you can add add-ons to expand it's capability.
Fra
On Wed, Aug 6, 2014 at 3:10 PM, Fleep Tuque <fleep513 at gmail.com> wrote:
> I guess I'm in the "evolution" camp simply because I think revolution is
> not realistic, but in my heart, I think revolution would be required to
> move OpenSimulator out of niche category software.
>
> As I said in an earlier thread on the users list comparing OpenSimulator
> and Unity, it's clear that the vast majority of folks can't or don't want
> to learn a viewer interface as complicated as <insert any current viewer
> here>. Until we have a viewer that gives a stable, graphically appealing,
> cross-platform, easy to use experience for end users, only the dedicated
> metaverse enthusiasts will bother with it, and even we can't sell it beyond
> limited use cases in its current form.
>
> I still think the key is to have a simple (VERY simple) starting interface
> that scales up in complexity as you need or add tools. Think about the
> starter interface on an MMO, you begin with just a "skill" or two in your
> tool bar, a basic inventory, and simple communication interfaces. Over
> time you add more skills and spells to your toolbar (which typically is
> user customizable) and add more features as you level up and engage with
> other aspects of the game.
>
> That's what OpenSimulator needs. A viewer that starts simple, and scales
> in complexity as the user's expertise and needs grow.
>
> - Chris/Fleep
>
>
> Chris M. Collins (Avatar: Fleep Tuque)
> Center for Simulations & Virtual Environments Research (UCSIM)
> Division of Innovation & Partnerships, Research & Development
> UC Office of Information Technologies (UCIT)
> University of Cincinnati
> 400 University Hall
> PO Box 210658
> Cincinnati, OH 45221-0658
> chris.collins at uc.edu
> (513) 556-3018
>
> http://ucsim.uc.edu
>
>
>
>
>
>
>
>
>
>
> On Wed, Aug 6, 2014 at 1:38 PM, Kevin Cozens <kevin at ve3syb.ca> wrote:
>
>> On 14-08-04 09:08 PM, Mister Blue wrote:
>>
>>> I've been seriously thinking about creating a new viewer project. But
>>> with
>>> Maria's survey[1] and all the different virtual world announcements
>>> happening and the lively OpenSimulator vs Unity discussion on the
>>> opensim-user list, I'd like to open up the discussion to the
>>> OpenSimulator
>>> development community[2].
>>>
>> [snip]
>>
>>> What do you  think? Evolution or revolution?
>>>
>>
>> At the moment I'd vote for reliable and stable rather than either
>> evolution or revolution. With most viewers sharing a certain amount of
>> common ancestry all the ones I have tried for the Linux platform have
>> problems.
>>
>> I used to like Singularity. It was good back in the early 4000 revisions
>> but I have had issues with it since it hit the 5000+ revision. Common
>> issues with viewers is a tendency to crash when switching workspaces, voice
>> chat from other avatars can start breaking up after a while making it
>> impossible to understand what is being said, and the worst problem is the
>> viewers that push the CPU to near 100% (often while caming around) which
>> leads to lag or to practically locking up the viewer and preventing one
>> from doing almost anything in it.
>>
>> --
>> Cheers!
>>
>> Kevin.
>>
>> http://www.ve3syb.ca/ |"Nerds make the shiny things that
>> distract
>> Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why
>> we're
>> | powerful!"
>> #include <disclaimer/favourite> | --Chris Hardwick
>>
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>
>
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