[Opensim-dev] Error detection when storing an asset

Oren Hurvitz orenh at kitely.com
Fri Apr 18 20:56:54 UTC 2014


There seems to be a misunderstanding here. We're talking about a case where
the operation has FAILED. The only question is whether to pretend that it
succeeded, so that the user will find out that it failed later, to their
surprise, or to report failure immediately. Obviously it's better to report
failure immediately.



On Fri, Apr 18, 2014 at 10:40 PM, Melanie <melanie at t-data.com> wrote:

> Name one valid use case where current OpenSim is able to handle such
> an exception gracefully, e.g. without user-visible error.
>
> - Melanie
>
> On 18/04/2014 13:28, Mike Chase wrote:
> > I'm inclined to agree with Oren.  Asset Writes could fail for a variety
> of
> > reasons and there are lots of use cases where you need to know the asset
> is
> > on disk.  I think propagating exceptions is the more sound approach IMO.
> >
> > I also agree re: the custom comms vs a persistent queue mechanism but I
> > don't want to derail this topic.   That can wait for another day.
> >
> > Mike
> >
> > -----Original Message-----
> > From: opensim-dev-bounces at lists.berlios.de
> > [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Oren Hurvitz
> > Sent: Friday, April 18, 2014 7:06 AM
> > To: opensim-dev at lists.berlios.de
> > Subject: Re: [Opensim-dev] Error detection when storing an asset
> >
> > Regarding the hiding of exceptions: to be clear, I was already bitten by
> > this behavior; that's why I started to investigate how assets are
> stored. I
> > have therefore already changed Kitely's version of OpenSim to propagate
> > exceptions, and the question is whether other people would like me to
> > contribute this change. If anyone has an opinion then please reply.
> >
> > Regarding your suggestion to save assets to local disk and retry them
> later:
> > this is basically what a persistent message queue does. If you're going
> to
> > go that route then it would be best to add a real message queue rather
> than
> > a home-grown one. I would LOVE it if OpenSim used a message queue for
> > communications, as it would allow ripping out thousands of lines of
> homemade
> > communications code, and would be faster and more reliable to boot. But
> > that's a bigger issue and I'll put it aside for now.
> >
> > In this particular case, using a persistent message queue isn't be the
> right
> > solution: the right solution is to report failures immediately. Otherwise
> > you'd get weird behavior such as a user who thinks they've successfully
> worn
> > a piece of clothing, but when they teleport to another region it
> disappears
> > because the other region can't load the asset (because it was never
> saved).
> > To prevent these problems you need to fail-fast, and tell the user
> > immediately when a problem happens. This doesn't mean to crash the sim; I
> > strongly doubt any asset failure would cause that, it would just fail the
> > specific packet or message that is currently being handled, as it should.
> >
> >
> >
> > --
> > View this message in context:
> >
> http://opensim-dev.2196679.n2.nabble.com/Error-detection-when-storing-an-ass
> > et-tp7579223p7579225.html
> > Sent from the opensim-dev mailing list archive at Nabble.com.
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-- 
Oren Hurvitz
VP R&D
Kitely Ltd.

Email: orenh at kitely.com <ilan at kitely.com>
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