[Opensim-dev] Error detection when storing an asset

Melanie melanie at t-data.com
Fri Apr 18 19:40:56 UTC 2014


Name one valid use case where current OpenSim is able to handle such
an exception gracefully, e.g. without user-visible error.

- Melanie

On 18/04/2014 13:28, Mike Chase wrote:
> I'm inclined to agree with Oren.  Asset Writes could fail for a variety of
> reasons and there are lots of use cases where you need to know the asset is
> on disk.  I think propagating exceptions is the more sound approach IMO.
> 
> I also agree re: the custom comms vs a persistent queue mechanism but I
> don't want to derail this topic.   That can wait for another day.
> 
> Mike
> 
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de
> [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Oren Hurvitz
> Sent: Friday, April 18, 2014 7:06 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Error detection when storing an asset
> 
> Regarding the hiding of exceptions: to be clear, I was already bitten by
> this behavior; that's why I started to investigate how assets are stored. I
> have therefore already changed Kitely's version of OpenSim to propagate
> exceptions, and the question is whether other people would like me to
> contribute this change. If anyone has an opinion then please reply.
> 
> Regarding your suggestion to save assets to local disk and retry them later:
> this is basically what a persistent message queue does. If you're going to
> go that route then it would be best to add a real message queue rather than
> a home-grown one. I would LOVE it if OpenSim used a message queue for
> communications, as it would allow ripping out thousands of lines of homemade
> communications code, and would be faster and more reliable to boot. But
> that's a bigger issue and I'll put it aside for now.
> 
> In this particular case, using a persistent message queue isn't be the right
> solution: the right solution is to report failures immediately. Otherwise
> you'd get weird behavior such as a user who thinks they've successfully worn
> a piece of clothing, but when they teleport to another region it disappears
> because the other region can't load the asset (because it was never saved).
> To prevent these problems you need to fail-fast, and tell the user
> immediately when a problem happens. This doesn't mean to crash the sim; I
> strongly doubt any asset failure would cause that, it would just fail the
> specific packet or message that is currently being handled, as it should.
> 
> 
> 
> --
> View this message in context:
> http://opensim-dev.2196679.n2.nabble.com/Error-detection-when-storing-an-ass
> et-tp7579223p7579225.html
> Sent from the opensim-dev mailing list archive at Nabble.com.
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