[Opensim-dev] Parcel Access Enforcement

Melanie melanie at t-data.com
Thu Apr 10 16:51:39 UTC 2014


It used to go through event manager - an ancient way of doing it.

- Melanie

On 10/04/2014 18:44, James Stallings II wrote:
> There are still getters and setters on the property, but I cant ref the
> config point anywhere
> 
> 
> On Thu, Apr 10, 2014 at 11:43 AM, James Stallings II <
> james.stallings at gmail.com> wrote:
> 
>> Mel, cant get a grep on allow_f* anywhere in the source tree, looks like
>> it has gone the way of the elves
>>
>>
>> On Thu, Apr 10, 2014 at 11:37 AM, James Stallings II <
>> james.stallings at gmail.com> wrote:
>>
>>> I thought I recalled such a thing, been about as long since I looked at
>>> it ;)
>>>
>>> Thanks Mel
>>>
>>>
>>> James
>>>
>>>
>>>
>>> On Thu, Apr 10, 2014 at 11:37 AM, Melanie <melanie at t-data.com> wrote:
>>>
>>>> Yes. allow_forceful_banlines, I believe. Long time since I looked at it.
>>>>
>>>> - Melanie
>>>>
>>>> On 10/04/2014 18:33, James Stallings II wrote:
>>>> > Quick question (related) is there a configuration point I'm missing
>>>> that
>>>> > enables 'forceful bans'?
>>>> >
>>>> >
>>>> >
>>>> > On Thu, Apr 10, 2014 at 11:30 AM, James Stallings II <
>>>> > james.stallings at gmail.com> wrote:
>>>> >
>>>> >> I kinder suspected something to that effect. It goes without saying
>>>> that a
>>>> >> lot occurs during the login process than is immediately apparent when
>>>> one
>>>> >> sits and watches the consoles.
>>>> >>
>>>> >> Right now I'm leaning towards the previously-mentioned edge case.
>>>> >>
>>>> >>
>>>> >> On Thu, Apr 10, 2014 at 11:29 AM, Melanie <melanie at t-data.com> wrote:
>>>> >>
>>>> >>> The QueryAccess is a pre-authorization. So the double call is
>>>> >>> intentional and unavoidable.
>>>> >>>
>>>> >>> - Melanie
>>>> >>>
>>>> >>> On 10/04/2014 18:14, James Stallings II wrote:
>>>> >>> > It would seem that the two invocations of the TestLandRestrictions
>>>> >>> method
>>>> >>> > in Scene occur in each of NewUserConnection and
>>>> >>> > QueryAccess. EventManagerOnAvatarEnteringNewParcel is, fairly
>>>> obviously,
>>>> >>> > and event callback method; at this point I don't have but a guess
>>>> where
>>>> >>> > this might be called excepting from
>>>> >>> > within EventManagerOnSignificantClientMovement.
>>>> >>> >
>>>> >>> > I'd like to think that the two calls to TestLandRestrictions in
>>>> Scene
>>>> >>> might
>>>> >>> > be reduced to one; but I'm not yet convinced it is the way to go.
>>>> >>> >
>>>> >>> > More to follow.
>>>> >>> >
>>>> >>> > Cheers
>>>> >>> >
>>>> >>> >
>>>> >>> >
>>>> >>> > On Thu, Apr 10, 2014 at 10:59 AM, Robert A. Knop Jr. <
>>>> rknop at pobox.com
>>>> >>> >wrote:
>>>> >>> >
>>>> >>> >> On Thu, Apr 10, 2014 at 10:25:17AM -0500, James Stallings II
>>>> wrote:
>>>> >>> >> > And FWIW, last I hear adding log statements to code is a valid
>>>> >>> >> > tried and true debugging method.
>>>> >>> >>
>>>> >>> >> I wish to subscribe all of my students in my programming class to
>>>> your
>>>> >>> >> newsletter.
>>>> >>> >>
>>>> >>> >> (The number of times I told them to print stuff to figure out
>>>> where the
>>>> >>> >> code was, and the number of times I told them to print in more
>>>> places,
>>>> >>> >> was phenomenal.  They got tired of hearing me say it, but somehow
>>>> still
>>>> >>> >> needed to hear it.)
>>>> >>> >>
>>>> >>> >> (They often needed similar guidance in figuring out how to use
>>>> >>> >> breakpoints in debuggers.)
>>>> >>> >>
>>>> >>> >> -Rob
>>>> >>> >>
>>>> >>> >> --
>>>> >>> >> --Rob Knop
>>>> >>> >>   E-mail:    rknop at pobox.com
>>>> >>> >>   Home Page: http://www.pobox.com/~rknop/
>>>> >>> >>   Blog:      http://www.galacticinteractions.org/
>>>> >>> >>
>>>> >>> >> _______________________________________________
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>>>> >>> >>
>>>> >>> >
>>>> >>> >
>>>> >>> >
>>>> >>> >
>>>> >>> >
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>>>> >>
>>>> >>
>>>> >>
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>>>> >>
>>>> >>
>>>> >
>>>> >
>>>> >
>>>> >
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>>>
>>>
>>>
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>>>
>>
>>
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>> ===================================
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>>
>>
> 
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