[Opensim-dev] Parcel Access Enforcement

Melanie melanie at t-data.com
Thu Apr 10 16:45:04 UTC 2014


Why, the elves are still around! I know a couple.

- Melanie

On 10/04/2014 18:43, James Stallings II wrote:
> Mel, cant get a grep on allow_f* anywhere in the source tree, looks like it
> has gone the way of the elves
> 
> 
> On Thu, Apr 10, 2014 at 11:37 AM, James Stallings II <
> james.stallings at gmail.com> wrote:
> 
>> I thought I recalled such a thing, been about as long since I looked at it
>> ;)
>>
>> Thanks Mel
>>
>>
>> James
>>
>>
>>
>> On Thu, Apr 10, 2014 at 11:37 AM, Melanie <melanie at t-data.com> wrote:
>>
>>> Yes. allow_forceful_banlines, I believe. Long time since I looked at it.
>>>
>>> - Melanie
>>>
>>> On 10/04/2014 18:33, James Stallings II wrote:
>>> > Quick question (related) is there a configuration point I'm missing that
>>> > enables 'forceful bans'?
>>> >
>>> >
>>> >
>>> > On Thu, Apr 10, 2014 at 11:30 AM, James Stallings II <
>>> > james.stallings at gmail.com> wrote:
>>> >
>>> >> I kinder suspected something to that effect. It goes without saying
>>> that a
>>> >> lot occurs during the login process than is immediately apparent when
>>> one
>>> >> sits and watches the consoles.
>>> >>
>>> >> Right now I'm leaning towards the previously-mentioned edge case.
>>> >>
>>> >>
>>> >> On Thu, Apr 10, 2014 at 11:29 AM, Melanie <melanie at t-data.com> wrote:
>>> >>
>>> >>> The QueryAccess is a pre-authorization. So the double call is
>>> >>> intentional and unavoidable.
>>> >>>
>>> >>> - Melanie
>>> >>>
>>> >>> On 10/04/2014 18:14, James Stallings II wrote:
>>> >>> > It would seem that the two invocations of the TestLandRestrictions
>>> >>> method
>>> >>> > in Scene occur in each of NewUserConnection and
>>> >>> > QueryAccess. EventManagerOnAvatarEnteringNewParcel is, fairly
>>> obviously,
>>> >>> > and event callback method; at this point I don't have but a guess
>>> where
>>> >>> > this might be called excepting from
>>> >>> > within EventManagerOnSignificantClientMovement.
>>> >>> >
>>> >>> > I'd like to think that the two calls to TestLandRestrictions in
>>> Scene
>>> >>> might
>>> >>> > be reduced to one; but I'm not yet convinced it is the way to go.
>>> >>> >
>>> >>> > More to follow.
>>> >>> >
>>> >>> > Cheers
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> > On Thu, Apr 10, 2014 at 10:59 AM, Robert A. Knop Jr. <
>>> rknop at pobox.com
>>> >>> >wrote:
>>> >>> >
>>> >>> >> On Thu, Apr 10, 2014 at 10:25:17AM -0500, James Stallings II wrote:
>>> >>> >> > And FWIW, last I hear adding log statements to code is a valid
>>> >>> >> > tried and true debugging method.
>>> >>> >>
>>> >>> >> I wish to subscribe all of my students in my programming class to
>>> your
>>> >>> >> newsletter.
>>> >>> >>
>>> >>> >> (The number of times I told them to print stuff to figure out
>>> where the
>>> >>> >> code was, and the number of times I told them to print in more
>>> places,
>>> >>> >> was phenomenal.  They got tired of hearing me say it, but somehow
>>> still
>>> >>> >> needed to hear it.)
>>> >>> >>
>>> >>> >> (They often needed similar guidance in figuring out how to use
>>> >>> >> breakpoints in debuggers.)
>>> >>> >>
>>> >>> >> -Rob
>>> >>> >>
>>> >>> >> --
>>> >>> >> --Rob Knop
>>> >>> >>   E-mail:    rknop at pobox.com
>>> >>> >>   Home Page: http://www.pobox.com/~rknop/
>>> >>> >>   Blog:      http://www.galacticinteractions.org/
>>> >>> >>
>>> >>> >> _______________________________________________
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>>> >>> >> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>> >>> >>
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
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>>> >>
>>> >>
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>>> >> http://twitter.com/jstallings2
>>> >>
>>> >>
>>> >
>>> >
>>> >
>>> >
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>>
>>
>>
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>> ===================================
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>>
>>
> 
> 
> 
> 
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