[Opensim-dev] Parcel Access Enforcement

James Stallings II james.stallings at gmail.com
Thu Apr 10 16:33:40 UTC 2014


Quick question (related) is there a configuration point I'm missing that
enables 'forceful bans'?



On Thu, Apr 10, 2014 at 11:30 AM, James Stallings II <
james.stallings at gmail.com> wrote:

> I kinder suspected something to that effect. It goes without saying that a
> lot occurs during the login process than is immediately apparent when one
> sits and watches the consoles.
>
> Right now I'm leaning towards the previously-mentioned edge case.
>
>
> On Thu, Apr 10, 2014 at 11:29 AM, Melanie <melanie at t-data.com> wrote:
>
>> The QueryAccess is a pre-authorization. So the double call is
>> intentional and unavoidable.
>>
>> - Melanie
>>
>> On 10/04/2014 18:14, James Stallings II wrote:
>> > It would seem that the two invocations of the TestLandRestrictions
>> method
>> > in Scene occur in each of NewUserConnection and
>> > QueryAccess. EventManagerOnAvatarEnteringNewParcel is, fairly obviously,
>> > and event callback method; at this point I don't have but a guess where
>> > this might be called excepting from
>> > within EventManagerOnSignificantClientMovement.
>> >
>> > I'd like to think that the two calls to TestLandRestrictions in Scene
>> might
>> > be reduced to one; but I'm not yet convinced it is the way to go.
>> >
>> > More to follow.
>> >
>> > Cheers
>> >
>> >
>> >
>> > On Thu, Apr 10, 2014 at 10:59 AM, Robert A. Knop Jr. <rknop at pobox.com
>> >wrote:
>> >
>> >> On Thu, Apr 10, 2014 at 10:25:17AM -0500, James Stallings II wrote:
>> >> > And FWIW, last I hear adding log statements to code is a valid
>> >> > tried and true debugging method.
>> >>
>> >> I wish to subscribe all of my students in my programming class to your
>> >> newsletter.
>> >>
>> >> (The number of times I told them to print stuff to figure out where the
>> >> code was, and the number of times I told them to print in more places,
>> >> was phenomenal.  They got tired of hearing me say it, but somehow still
>> >> needed to hear it.)
>> >>
>> >> (They often needed similar guidance in figuring out how to use
>> >> breakpoints in debuggers.)
>> >>
>> >> -Rob
>> >>
>> >> --
>> >> --Rob Knop
>> >>   E-mail:    rknop at pobox.com
>> >>   Home Page: http://www.pobox.com/~rknop/
>> >>   Blog:      http://www.galacticinteractions.org/
>> >>
>> >> _______________________________________________
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>> >>
>> >
>> >
>> >
>> >
>> >
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>
>
>
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>


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