[Opensim-dev] Viewer doesn't render attachments after teleport

Justin Clark-Casey jjustincc at googlemail.com
Thu Apr 3 01:08:36 UTC 2014


I also used to see this issue a lot when testing attachments.  At the time, I remember looking into it and adjusting a 
few things to make OpenSimulator's output packet order match LL much more closely but with no effect.  I haven't seen it 
for a while so I was hoping it had gone away, though that may also just be because I don't get the chance to go in-world 
very often.

One possible thing to investigate is whether SOG updates with a position of <0,0,0> are somehow getting out to the 
region before attachments are properly set up.  This might account for audio issues, etc.  It might also be a shot in 
the dark, though I think this used to happen under some circumstances (along with other effects such as HUD attachments 
wrongly appearing on other viewer's screens).

On 02/04/14 12:20, Melanie wrote:
> I don't know if this may be related, but for some reason OpenSim
> fails to update the viewer's notion of position properly.
>
> The most noticeable effect is that sometimes after changing regions
> or even parcels, sound is no longer heard. The audibility check
> happens viewerside, just as the object visibility check.
>
> If the viewer gets a wrong location, it may consider the attachments
> as "too far away" and not render them - that is probably related to
> why zooming can make them appear.
>
> Therefore I don't believe we need to send any extra packets related
> to these objects, but rather we are missing some packet or sending
> wrong data related to the avatar's location.
>
> This appears to be the case on moving in world as well as teleports,
> but I have so far never observed it at login.
>
> Melanie
>
>
> On 02/04/2014 13:16, Oren Hurvitz wrote:
>> I got some great advice off-list from Nicky Perian. When there's a problem of
>> missing prims, go to the Graphics Preferences and toggle the option "Basic
>> shaders". I tried this, and toggling this option (on or off, both work)
>> makes the missing prims appear immediately.
>>
>> This proves that the viewer has the correct data, and it's just not showing
>> it. But I still want to find some combination of packets that will make the
>> viewers show the prims, since obviously most users will not know to use this
>> trick, and it's a hassle.
>>
>>
>>
>> --
>> View this message in context: http://opensim-dev.2196679.n2.nabble.com/Viewer-doesn-t-render-attachments-after-teleport-tp7579143p7579146.html
>> Sent from the opensim-dev mailing list archive at Nabble.com.
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-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc



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