[Opensim-dev] asset type vs inventory type

Mic Bowman cmickeyb at gmail.com
Thu Mar 14 02:37:07 UTC 2013


Thanks...

This is for that filesystem-based inventory tool I mentioned to you the
other day. Since I don't have to worry about icons and nice viewer
operations, I think I'm just going to ignore the existence of the inventory
types and stick to asset types.

--mic


On Wed, Mar 13, 2013 at 4:47 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:

> On 13/03/13 12:40, Jeff Kelley wrote:
>
>> At 8:57 PM -0700 3/12/13, Mic Bowman wrote:
>>
>>  maybe a better question... are inventory types used for anything other
>>> than to put
>>> the right icon in the viewer (without the need to pull the asset) and
>>> put stuff in the
>>> right default folder?
>>>
>>
>>
>> According to http://opensimulator.org/wiki/**Custom_Libraries<http://opensimulator.org/wiki/Custom_Libraries>
>>
>> « Inventory type is what tells the viewer which sort of icon to show next
>> to the inventory item's name. »
>>
>>
>> It also controls the variable part of the contextual menu ("Open",
>> "Wear", "Attach", "Play", "Teleport") and which
>> editor to use.
>>
>
> Yes, it does seem a messy crossover with much of the inventory type
> covered by equivalent asset type enums.  But it's not a subset - inventory
> type has an attachment enum for instance.  Although whether that particular
> enum is actually used I couldn't say.
>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
>
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