[Opensim-dev] asset type vs inventory type
Justin Clark-Casey
jjustincc at googlemail.com
Wed Mar 13 23:47:43 UTC 2013
On 13/03/13 12:40, Jeff Kelley wrote:
> At 8:57 PM -0700 3/12/13, Mic Bowman wrote:
>
>> maybe a better question... are inventory types used for anything other than to put
>> the right icon in the viewer (without the need to pull the asset) and put stuff in the
>> right default folder?
>
>
> According to http://opensimulator.org/wiki/Custom_Libraries
>
> « Inventory type is what tells the viewer which sort of icon to show next to the inventory item's name. »
>
>
> It also controls the variable part of the contextual menu ("Open", "Wear", "Attach", "Play", "Teleport") and which
> editor to use.
Yes, it does seem a messy crossover with much of the inventory type covered by equivalent asset type enums. But it's
not a subset - inventory type has an attachment enum for instance. Although whether that particular enum is actually
used I couldn't say.
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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