[Opensim-dev] Avination's Physics vs. BulletSim
drWhiet
drwhiet at spacefriends.de
Mon Feb 11 21:49:28 UTC 2013
My question was (as i do not really understand the differences between the 2
physics engines) how, or if, the Avination part of the physics engine mayby
affects your work on Bulletsim. So, if all is ok or the avination part is
"only" the glue between the 2 engines i am fine .. Just wanted to understand
and mayby tell this to the people if they ask me ..
Best regards
Wordfromthe Wise
-----Ursprüngliche Nachricht-----
Von: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] Im Auftrag von Adams, Robert
Gesendet: Montag, 11. Februar 2013 22:19
An: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] Avination's Physics vs. BulletSim
I'm not totally sure the context for this.
There are many pieces involved in physics. The last addition by Avination
was the plumbing connecting the physics parameter dialogs in the viewer to
the SceneObjectPart and eventually to the PhysicsActor. This included
protocol, client stack and SOP code to get the friction that is set in the
viewer dialog all the way to the physics engine. Since these additions,
BulletSim has been updated to use the user set friction, etc values.
So, the changes made BulletSim even better and makes overall OpenSimulator
better.
-- ra
-----Ursprüngliche Nachricht-----
Von: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] Im Auftrag von Melanie
Gesendet: Montag, 11. Februar 2013 17:06
An: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] Avination's Physics vs. BulletSim
Hi,
Avination has not donated the entire physics system but has donated the
"glue" that enables Bullet to work in the same Framework that has been tried
and tested in Avination, thereby reducing the need for duplicated effort.
This code donation is not competing with Bullet, it is supporting it.
Melanie
On 11/02/2013 17:01, drWhiet wrote:
> Hi all,
>
> I just wonder how Avinations decision to contribute their physics back
> to opensim affects the development of BulletSim. Will both exist next
> to each other ?
> Mayby Adam
> can say something about this ?
>
> Best regards,
> Wordfromthe Wise
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
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