[Opensim-dev] Avination's Physics vs. BulletSim

Adams, Robert robert.adams at intel.com
Mon Feb 11 21:18:39 UTC 2013


I'm not totally sure the context for this. 

There are many pieces involved in physics. The last addition by Avination was the plumbing connecting the physics parameter dialogs in the viewer to the SceneObjectPart and eventually to the PhysicsActor. This included protocol, client stack and SOP code to get the friction that is set in the viewer dialog all the way to the physics engine. Since these additions, BulletSim has been updated to use the user set friction, etc values.

So, the changes made BulletSim even better and makes overall OpenSimulator better.

-- ra

-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of drWhiet
Sent: Monday, February 11, 2013 8:01 AM
To: opensim-dev at lists.berlios.de
Subject: [Opensim-dev] Avination's Physics vs. BulletSim

Hi all,

I just wonder how Avinations decision to contribute their physics back to opensim affects the development of BulletSim. Will both exist next to each other ?
Mayby Adam
can say something about this ? 

Best regards,
Wordfromthe Wise

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