[Opensim-dev] Sending extra prim properties to clients

Melanie melanie at t-data.com
Thu Feb 7 20:00:44 UTC 2013


We have all this code I just haven't had a chance to push it yet.
You wasted that work, sorry to say.

My commit message _did_ say "yet" and that more is to come.

Melanie

On 07/02/2013 08:37, Oren Hurvitz wrote:
> Hi,
> 
> Recently Melanie added support for the "Extra Physics Parameters", such as
> Physics Shape Type and Density. I implemented support for receiving these
> parameters from the client. However, I'm not sure how to send these
> parameters *back* to the client, so right now on the client it looks as if
> the changes didn't take place because the values remain at 0.
> 
> This is an area of the code I'm not familiar with. How does sending prim
> properties to clients work? It looks like it's done in
> LLClientView.ProcessEntityPropertyRequests(). However, the physics
> parameters should be sent in a different packet: ObjectFlagUpdatePacket.
> Should this packet be sent automatically whenever we send a prim-properties
> packet? That would mean doubling the number of packets sent per prim.
> 
> Oren
> 
> 
> 
> 
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