[Opensim-dev] Documentation for IClientNetworkServer
Sergiy Byelozyorov
rryk.ua at gmail.com
Fri Apr 19 21:58:40 UTC 2013
I can only view source, but can't edit the page. Perhaps you can create a
new page "Linden Lab viewer protocol", grant me the rights to edit it and
link it from the Client-Server protocol section. My username in the wiki is
Rryk.
Sergiy
On Fri, Apr 19, 2013 at 9:26 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:
> A great place to do this would be on new wiki page(s) linked from [1].
> Please feel free just to create a wiki account and start editing! I
> haven't yet written up any general information the LL viewer-server
> protocol and it would be great to have some.
>
> Another place for protocol information might be the libomv wiki [2],
> though on a (very) casual glance I don't see any protocol-level doc apart
> from the auto-extracted UDP message templates.
>
> The other sources of protocol information would be the LL wiki.
>
> [1] http://opensimulator.org/wiki/**Communication_Protocols<http://opensimulator.org/wiki/Communication_Protocols>
> [2] http://lib.openmetaverse.org/**wiki/Developer_Portal<http://lib.openmetaverse.org/wiki/Developer_Portal>
>
>
> On 19/04/13 20:10, Sergiy Byelozyorov wrote:
>
>> Thank you. This mailing list is in principle some kind of documentation.
>> :-)
>>
>> Btw, I have done some study of the LL protocol and wrote a small summary
>> for a few messages (that were logged by the
>> server while a client has performed a few simple actions such as walking
>> and flying). I haven't found any documentation
>> on the protocol other than the one in the code, which is where I have got
>> the information from. Perhaps someone can use
>> my research - where can I post my study? Would be also great if I could
>> update it as I will continue to learn more about
>> the protocol with time.
>>
>>
>> Sergiy
>>
>>
>> On Tue, Apr 16, 2013 at 11:06 PM, Justin Clark-Casey <
>> jjustincc at googlemail.com <mailto:jjustincc at googlemail.**com<jjustincc at googlemail.com>>>
>> wrote:
>>
>> This is very old code, some of which was originally present for load
>> balancing experiments which have long been
>> defunct and the original coders unavailable. Its purpose was also
>> completely undocumented. Therefore, I have
>> removed NetworkStop().
>>
>> As for AddScene, you can assume it will only be called once. There
>> is a mechanism in OpenSimBase which looks like
>> it was intended as a bypass (presumably so that AddScene() could be
>> called multiple times on a single
>> INetworkClientServer). But I believe this was again present for the
>> above load balancing experiments and is
>> effectively defunct.
>>
>> I'm afraid no general documentation really exists for the client
>> stack interfaces and mechanisms. The best we can
>> do is try and fill in the blanks on request.
>>
>>
>> On 15/04/13 15:27, Sergiy Byelozyorov wrote:
>>
>> Also what's the difference between Stop and NetworkStop?
>>
>>
>> Sergiy
>>
>>
>> On Mon, Apr 15, 2013 at 4:21 PM, Sergiy Byelozyorov <
>> rryk.ua at gmail.com <mailto:rryk.ua at gmail.com>
>> <mailto:rryk.ua at gmail.com <mailto:rryk.ua at gmail.com>>> wrote:
>>
>> Hi,
>>
>> I am implementing a new client network server class. Is
>> there any documentation on IClientNetworkServer? In
>> particular I am interested whether AddScene may be called
>> several times or not.
>>
>> Sergiy
>>
>>
>>
>>
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>>
>>
>> --
>> Justin Clark-Casey (justincc)
>> OSVW Consulting
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>> http://twitter.com/justincc
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>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
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