[Opensim-dev] Documentation for IClientNetworkServer
Justin Clark-Casey
jjustincc at googlemail.com
Fri Apr 19 19:26:55 UTC 2013
A great place to do this would be on new wiki page(s) linked from [1]. Please feel free just to create a wiki account
and start editing! I haven't yet written up any general information the LL viewer-server protocol and it would be great
to have some.
Another place for protocol information might be the libomv wiki [2], though on a (very) casual glance I don't see any
protocol-level doc apart from the auto-extracted UDP message templates.
The other sources of protocol information would be the LL wiki.
[1] http://opensimulator.org/wiki/Communication_Protocols
[2] http://lib.openmetaverse.org/wiki/Developer_Portal
On 19/04/13 20:10, Sergiy Byelozyorov wrote:
> Thank you. This mailing list is in principle some kind of documentation. :-)
>
> Btw, I have done some study of the LL protocol and wrote a small summary for a few messages (that were logged by the
> server while a client has performed a few simple actions such as walking and flying). I haven't found any documentation
> on the protocol other than the one in the code, which is where I have got the information from. Perhaps someone can use
> my research - where can I post my study? Would be also great if I could update it as I will continue to learn more about
> the protocol with time.
>
>
> Sergiy
>
>
> On Tue, Apr 16, 2013 at 11:06 PM, Justin Clark-Casey <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>> wrote:
>
> This is very old code, some of which was originally present for load balancing experiments which have long been
> defunct and the original coders unavailable. Its purpose was also completely undocumented. Therefore, I have
> removed NetworkStop().
>
> As for AddScene, you can assume it will only be called once. There is a mechanism in OpenSimBase which looks like
> it was intended as a bypass (presumably so that AddScene() could be called multiple times on a single
> INetworkClientServer). But I believe this was again present for the above load balancing experiments and is
> effectively defunct.
>
> I'm afraid no general documentation really exists for the client stack interfaces and mechanisms. The best we can
> do is try and fill in the blanks on request.
>
>
> On 15/04/13 15:27, Sergiy Byelozyorov wrote:
>
> Also what's the difference between Stop and NetworkStop?
>
>
> Sergiy
>
>
> On Mon, Apr 15, 2013 at 4:21 PM, Sergiy Byelozyorov <rryk.ua at gmail.com <mailto:rryk.ua at gmail.com>
> <mailto:rryk.ua at gmail.com <mailto:rryk.ua at gmail.com>>> wrote:
>
> Hi,
>
> I am implementing a new client network server class. Is there any documentation on IClientNetworkServer? In
> particular I am interested whether AddScene may be called several times or not.
>
> Sergiy
>
>
>
>
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> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
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--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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