[Opensim-dev] partially functional llSetKeyframedMotion implementation
R.Gunther
rigun at rigutech.nl
Sun Sep 30 21:39:04 UTC 2012
Thats intressting, need to play a bit with it in sl to udnerstand it.
I looks like my train under linux use more cpu then windows.
This command also could save prims.
On 2012-09-27 20:25, SignpostMarv Martin wrote:
> I started work on an implementation of llSetKeyframedMotion at work
> the other day, but ran into some issues.
>
> Would be nice if other devs could take a look and try to get it
> working? http://opensimulator.org/mantis/view.php?id=6112
>
> I've only tested it with ping-pong translations (it goes too far when
> going backwards) and rotations are untested and known to be borked.
>
>
> ~ Marv.
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
More information about the Opensim-dev
mailing list