[Opensim-dev] partially functional llSetKeyframedMotion implementation

R.Gunther rigun at rigutech.nl
Sun Sep 30 21:39:04 UTC 2012


Thats intressting, need to play a bit with it in sl to udnerstand it.
I looks like my train under linux use more cpu then windows.
This command also could save prims.

On 2012-09-27 20:25, SignpostMarv Martin wrote:
> I started work on an implementation of llSetKeyframedMotion at work 
> the other day, but ran into some issues.
>
> Would be nice if other devs could take a look and try to get it 
> working? http://opensimulator.org/mantis/view.php?id=6112
>
> I've only tested it with ping-pong translations (it goes too far when 
> going backwards) and rotations are untested and known to be borked.
>
>
> ~ Marv.
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