[Opensim-dev] partially functional llSetKeyframedMotion implementation
Justin Clark-Casey
jjustincc at googlemail.com
Sat Sep 29 01:36:17 UTC 2012
Looks interesting. I'd like to take a look but unfortunately I have various other things queued right now. However, I
did leave a couple of notes on the mantis.
Perhaps you could explain to me why llSetKeyFramedMotion() is better than llMoveToTarget()? I know OpenSimulator works
somewhat differently to the LL simulator (e.g. scripts do not run within time slices of the scene loop - which is what
I'm guessing happens on LL) so things might be different on OpenSimulator.
On 27/09/12 19:25, SignpostMarv Martin wrote:
> I started work on an implementation of llSetKeyframedMotion at work the other day, but ran into some issues.
>
> Would be nice if other devs could take a look and try to get it working? http://opensimulator.org/mantis/view.php?id=6112
>
> I've only tested it with ping-pong translations (it goes too far when going backwards) and rotations are untested and
> known to be borked.
>
>
> ~ Marv.
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--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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