[Opensim-dev] BulletSim testing

Mister Blue misterblue at misterblue.com
Sat Nov 10 19:53:27 UTC 2012


Thanks all for testing. I have some Manti to fix. :-)

I'm travelling at the moment so I won't be on IRC for a few days. But soon
I will be back to making BulletSim run smoothly.

-- ra
 On Nov 9, 2012 5:46 AM, "Bri Hasp" <wwwench at gmail.com> wrote:

> I have 2 test setups that switch to ODE quickly for comparison.
> (we do a Havok comparison with copied vehicles)
>
> a Win 8/.Net ivy-bridge/16gb D2. (opensim-61b816e)
> a Suse12.2 /mono sandy-bridge/16gb on OSGrid (opensim-61b816e)
>
> Initially checked basic region asset and Avatar actions. Was only
> marginally
> different from ODE.
>
> Ran a 1 prim way-point vehicle with identical rectilinear route and
> parameters.
> speed was slower and it ran the last side with pauses. Bullet (108 sec) ODE
> (58 sec) Havok (57 sec).
>
> Tried two sailboats and concluded the up-wind tacking switchover lag is too
> large to do any meaningful tests.
> Friction did feel lower running downwind. Perhaps scripting can improve the
> boat's vector changes.
> (tacking is pointing a boat into the wind and running a zig-zag course)
>
> Bri Hasp
>
>
>
> --
> View this message in context:
> http://opensim-dev.2196679.n2.nabble.com/BulletSim-testing-tp7578304p7578317.html
> Sent from the opensim-dev mailing list archive at Nabble.com.
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