[Opensim-dev] Proposal: Implement a de-duplicating core ROBUST asset service

Mike Chase mike.chase at alternatemetaverse.com
Fri Mar 9 16:24:51 UTC 2012


On Fri, 2012-03-09 at 08:07 -0800, Diva Canto wrote:
> OpenSim has the backend storage as a plugin. As such, anyone can 
> implement their own storage backend however way they want -- files 
> systems, databases of several kinds, duplication, non-duplication, etc. 
> There can be many without that interfering with the rest of the components.
> 
> Justin at this moment is implementing yet another plugin option, 
> additionally to the existing ones.

Just a suggestion then, but given you have the architecture to support
it, maybe this sort of thing should be developed out of tree in the same
way that other 3rd party region modules would be developed rather than
bloat the already complex "framework" that *already* has many choices as
you also indicated.

Mike

> On 3/9/2012 7:47 AM, Bo wrote:
> > Hello,
> > allow me a few noob comments, please :
> >
> > 1) worst thing you can have in a big table is a VERY variable row length.
> > 2) systems like http://en.wikipedia.org/wiki/Google_File_System have very good
> > performance and are perfectly scalable
> > 3) you can have floatsam cache also on multiple disks (eg assets with
> > checksums starting at a-g) on one disk and so long
> > 4) it is easy to BACKUP such a storage. For example you can use rsyncand
> > download only the new assets
> > 5) it is easy to develop custom scalable solutions
> > etc etc...
> >
> > Have assets in the MySql is a fine solution for standalones and very small
> > grids. Please, don't change it, if you feel this as the only OS future..
> >
> > Bo
> >
> > On Friday 09 of March 2012 16:36:50 M.E. Verhagen wrote:
> >> 2012/3/9 Wade Schuette<wade.schuette at gmail.com>
> >> And as the opensim worlds are user generated worlds, lots of people do not
> >> really care about things like small textures or small meshes.
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> >
> 
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