[Opensim-dev] Proposal: Implement a de-duplicating core ROBUST asset service

Diva Canto diva at metaverseink.com
Fri Mar 9 16:07:36 UTC 2012


OpenSim has the backend storage as a plugin. As such, anyone can 
implement their own storage backend however way they want -- files 
systems, databases of several kinds, duplication, non-duplication, etc. 
There can be many without that interfering with the rest of the components.

Justin at this moment is implementing yet another plugin option, 
additionally to the existing ones.

On 3/9/2012 7:47 AM, Bo wrote:
> Hello,
> allow me a few noob comments, please :
>
> 1) worst thing you can have in a big table is a VERY variable row length.
> 2) systems like http://en.wikipedia.org/wiki/Google_File_System have very good
> performance and are perfectly scalable
> 3) you can have floatsam cache also on multiple disks (eg assets with
> checksums starting at a-g) on one disk and so long
> 4) it is easy to BACKUP such a storage. For example you can use rsyncand
> download only the new assets
> 5) it is easy to develop custom scalable solutions
> etc etc...
>
> Have assets in the MySql is a fine solution for standalones and very small
> grids. Please, don't change it, if you feel this as the only OS future..
>
> Bo
>
> On Friday 09 of March 2012 16:36:50 M.E. Verhagen wrote:
>> 2012/3/9 Wade Schuette<wade.schuette at gmail.com>
>> And as the opensim worlds are user generated worlds, lots of people do not
>> really care about things like small textures or small meshes.
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