[Opensim-dev] Opensim and hemispheric screen
Frank Nichols
j.frank.nichols at gmail.com
Sat Jun 16 22:07:19 UTC 2012
A couple weeks ago I was trying clients for opensim and found one that had
focal length and depth of field options. Depending on how short a focal
length you need it may work, or could be modified to zoom all the way to
fish eye.
Unfortunately I do not recall which one it was. However it shouldn't take
long to check the preferences of each available clients.
Frank
On Sat, Jun 16, 2012 at 9:39 AM, Tom Willans <tom.willans at bessacarr.com>wrote:
> I am carrying out a research project into emotion within virtual worlds
> and am potentially using opensim as the platform. I will however be using a
> hemispheric screen within my quasi-experiment which requires projection
> through a fisheye lens (or similar). This requires that the image from the
> display is suitably distorted. Before I start on further work does any one
> know of a viewer adapted to do this. I appreciate that you folks will be
> more focused upon opensim rather than viewer technology. I am assuming an
> additional shader will need to be added at the end of the pipeline.
> The alternative technology uses the unity platform but I will require 2-3
> avatars meeting together and am more familar with OpenSim/SL.
>
> Apologies if this is a repost.
>
> Thanks
> Tom
>
>
> Tom Willans BSc(Hons) MBCS CITP
> PhD Student
> Serious Games Institute, Coventry University
> United Kingdom
>
> Managing Director Bessacarr Publications Ltd
> Senior Research Representative:Engineering and Computing
> +44 (0)121 288 0281
> email: tom.willans at bessacarr.com
> skype: tom.willans
> Second Life and OSGrid: Tom Tiros
>
>
>
> Sent from my iPad
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>
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