[Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and PRIM_PHYSICS_SHAPE_CONVEX missing.

R.Gunther rigun at rigutech.nl
Thu Dec 27 15:43:44 UTC 2012


In wich opensim GIT version is llSetKeyframedMotion implemented. the 
version thats on osgrid page i tried still done have the code.
and i cannot add patch. more because i need to figure out how. :O

On 2012-12-27 10:07, GarminKawaguichi wrote:
> About llSetKeyframedMotion there is a Mantis from SignpostMarv, if it 
> can help you:
>
> 	
>
> http://opensimulator.org/mantis/view.php?id=6112
>
> Joined: lsl script used to test llSetKeyframedMotion  in its actual state.
>
> GCI
>
> Le 26/12/2012 21:49, R.Gunther a écrit :
>> Hello robert,
>>
>> I where testing if the LlSetKeyframedMotion worked in opensim, still 
>> sofar i see best command to move verhicles.
>> the wiki example use the convex hull . 
>> http://wiki.secondlife.com/wiki/LlSetKeyframedMotion The used it in 
>> the "Universal Hinged Motion in 8 Key Frames" example.
>>
>>
>> On 2012-12-26 17:19, Adams, Robert wrote:
>>> BulletSim uses convex hulls for all physical objects. It does not 
>>> use the convex hull that may have been defined in the mesh but it 
>>> generates an approximate convex hull using the HACD algorithm 
>>> (http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html).
>>>
>>> What do you require of the convex hulls?
>>>
>>> -- ra
>>>
>>> *From:*opensim-dev-bounces at lists.berlios.de 
>>> [mailto:opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Dahlia 
>>> Trimble
>>> *Sent:* Friday, December 21, 2012 5:16 PM
>>> *To:* opensim-dev at lists.berlios.de
>>> *Subject:* Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and 
>>> PRIM_PHYSICS_SHAPE_CONVEX missing.
>>>
>>> standard opensim with ODE physics does not support convex hull 
>>> collision shapes. I believe BulletSim does but I don't know if it's 
>>> been extended into the LSL API.
>>>
>>> On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <rigun at rigutech.nl 
>>> <mailto:rigun at rigutech.nl>> wrote:
>>>
>>> i just wanted to try a default example ofllSetKeyframedMotion script 
>>> on http://wiki.secondlife.com/wiki/LlSetKeyframedMotion 
>>> <http://wiki.secondlife.com/wiki/LlSetKeyframedMotion>
>>> The "Universal Hinged Motion in 8 Key Frames" is useing
>>>
>>>  llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE, 
>>> PRIM_PHYSICS_SHAPE_CONVEX]);
>>>
>>> It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE, 
>>> PRIM_PHYSICS_SHAPE_CONVEX] as setting ?
>>> Time to dig my own example script up....
>>>
>>>
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>>
>>
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