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    <div class="moz-cite-prefix">In wich opensim GIT version is
      llSetKeyframedMotion implemented. the version thats on osgrid page
      i tried still done have the code.<br>
      and i cannot add patch. more because i need to figure out how. :O<br>
      <br>
      On 2012-12-27 10:07, GarminKawaguichi wrote:<br>
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    <blockquote cite="mid:50DC0FDE.5010806@magalaxie.com" type="cite">
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      <div class="moz-cite-prefix">About llSetKeyframedMotion there is a
        Mantis from SignpostMarv, if it can help you:<br>
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        <a moz-do-not-send="true" class="moz-txt-link-freetext"
          href="http://opensimulator.org/mantis/view.php?id=6112">http://opensimulator.org/mantis/view.php?id=6112</a><br>
        <br>
        Joined: lsl script used to test llSetKeyframedMotion  in its
        actual state.<br>
        <br>
        GCI<br>
        <br>
        Le 26/12/2012 21:49, R.Gunther a écrit :<br>
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      <blockquote cite="mid:50DB62C6.5040708@rigutech.nl" type="cite">
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        <div class="moz-cite-prefix">Hello robert,<br>
          <br>
          I where testing if the LlSetKeyframedMotion worked in opensim,
          still sofar i see best command to move verhicles.<br>
          the wiki example use the convex hull . <a
            moz-do-not-send="true"
            href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion">http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a>
          The used it in the  <span class="mw-headline">"Universal
            Hinged Motion in 8 Key Frames</span>" example.<br>
          <br>
          <br>
          On 2012-12-26 17:19, Adams, Robert wrote:<br>
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cite="mid:AAE09D093609C24B8163782ABA2A418225B11F76@FMSMSX102.amr.corp.intel.com"
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          BulletSim uses convex hulls for all physical objects. It does
          not use the convex hull that may have been defined in the mesh
          but it generates an approximate convex hull using the HACD
          algorithm (<a moz-do-not-send="true"
href="http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html">http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html</a>).<o:p></o:p></blockquote>
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style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"></span>
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cite="mid:AAE09D093609C24B8163782ABA2A418225B11F76@FMSMSX102.amr.corp.intel.com"
          type="cite">
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            <p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
            <p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">What



                do you require of the convex hulls?<o:p></o:p></span></p>
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style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
            <p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">--



                ra<o:p></o:p></span></p>
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style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
            <p class="MsoNormal"><b><span
style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span
style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">
                <a moz-do-not-send="true"
                  class="moz-txt-link-abbreviated"
                  href="mailto:opensim-dev-bounces@lists.berlios.de">opensim-dev-bounces@lists.berlios.de</a>
                [<a moz-do-not-send="true" class="moz-txt-link-freetext"
                  href="mailto:opensim-dev-bounces@lists.berlios.de">mailto:opensim-dev-bounces@lists.berlios.de</a>]
                <b>On Behalf Of </b>Dahlia Trimble<br>
                <b>Sent:</b> Friday, December 21, 2012 5:16 PM<br>
                <b>To:</b> <a moz-do-not-send="true"
                  class="moz-txt-link-abbreviated"
                  href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
                <b>Subject:</b> Re: [Opensim-dev]
                PRIM_PHYSICS_SHAPE_TYPE and PRIM_PHYSICS_SHAPE_CONVEX
                missing.<o:p></o:p></span></p>
            <p class="MsoNormal"><o:p> </o:p></p>
            <p class="MsoNormal" style="margin-bottom:12.0pt">standard
              opensim with ODE physics does not support convex hull
              collision shapes. I believe BulletSim does but I don't
              know if it's been extended into the LSL API.<o:p></o:p></p>
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              <p class="MsoNormal">On Fri, Dec 21, 2012 at 4:43 PM,
                R.Gunther <<a moz-do-not-send="true"
                  href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>>



                wrote:<o:p></o:p></p>
              <div>
                <p class="MsoNormal">i just wanted to try a default
                  example of<span style="font-size:18.0pt"> </span><span
                    style="font-size:10.0pt">llSetKeyframedMotion</span>
                  script on <a moz-do-not-send="true"
                    href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion"
                    target="_blank">
                    http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a><br>
                  The "Universal Hinged Motion in 8 Key Frames" is
                  useing<br>
                  <br>
                   llSetLinkPrimitiveParamsFast(LINK_THIS, 
                  [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);<br>
                  <br>
                  It seems opensim dopnt support
                  [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]
                  as setting ?<br>
                  Time to dig my own example script up....<o:p></o:p></p>
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                _______________________________________________<br>
                Opensim-dev mailing list<br>
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                  href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</a><br>
                <a moz-do-not-send="true"
                  href="https://lists.berlios.de/mailman/listinfo/opensim-dev"
                  target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-dev</a><o:p></o:p></p>
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            <p class="MsoNormal"><o:p> </o:p></p>
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