[Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and PRIM_PHYSICS_SHAPE_CONVEX missing.

R.Gunther rigun at rigutech.nl
Wed Dec 26 20:49:10 UTC 2012


Hello robert,

I where testing if the LlSetKeyframedMotion worked in opensim, still 
sofar i see best command to move verhicles.
the wiki example use the convex hull . 
http://wiki.secondlife.com/wiki/LlSetKeyframedMotion The used it in the 
"Universal Hinged Motion in 8 Key Frames" example.


On 2012-12-26 17:19, Adams, Robert wrote:
> BulletSim uses convex hulls for all physical objects. It does not use 
> the convex hull that may have been defined in the mesh but it 
> generates an approximate convex hull using the HACD algorithm 
> (http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html).
>
> What do you require of the convex hulls?
>
> -- ra
>
> *From:*opensim-dev-bounces at lists.berlios.de 
> [mailto:opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Dahlia 
> Trimble
> *Sent:* Friday, December 21, 2012 5:16 PM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and 
> PRIM_PHYSICS_SHAPE_CONVEX missing.
>
> standard opensim with ODE physics does not support convex hull 
> collision shapes. I believe BulletSim does but I don't know if it's 
> been extended into the LSL API.
>
> On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <rigun at rigutech.nl 
> <mailto:rigun at rigutech.nl>> wrote:
>
> i just wanted to try a default example ofllSetKeyframedMotion script 
> on http://wiki.secondlife.com/wiki/LlSetKeyframedMotion 
> <http://wiki.secondlife.com/wiki/LlSetKeyframedMotion>
> The "Universal Hinged Motion in 8 Key Frames" is useing
>
>  llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE, 
> PRIM_PHYSICS_SHAPE_CONVEX]);
>
> It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE, 
> PRIM_PHYSICS_SHAPE_CONVEX] as setting ?
> Time to dig my own example script up....
>
>
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