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<div class="moz-cite-prefix">Hello robert,<br>
<br>
I where testing if the LlSetKeyframedMotion worked in opensim,
still sofar i see best command to move verhicles.<br>
the wiki example use the convex hull . <a
href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion">http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a>
The used it in the <span class="mw-headline">"Universal Hinged
Motion in 8 Key Frames</span>" example.<br>
<br>
<br>
On 2012-12-26 17:19, Adams, Robert wrote:<br>
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<blockquote
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BulletSim uses convex hulls for all physical objects. It does not
use the convex hull that may have been defined in the mesh but it
generates an approximate convex hull using the HACD algorithm (<a
moz-do-not-send="true"
href="http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html">http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html</a>).<o:p></o:p></blockquote>
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cite="mid:AAE09D093609C24B8163782ABA2A418225B11F76@FMSMSX102.amr.corp.intel.com"
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<p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">What
do you require of the convex hulls?<o:p></o:p></span></p>
<p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">--
ra<o:p></o:p></span></p>
<p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><b><span
style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span
style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">
<a class="moz-txt-link-abbreviated" href="mailto:opensim-dev-bounces@lists.berlios.de">opensim-dev-bounces@lists.berlios.de</a>
[<a class="moz-txt-link-freetext" href="mailto:opensim-dev-bounces@lists.berlios.de">mailto:opensim-dev-bounces@lists.berlios.de</a>]
<b>On Behalf Of </b>Dahlia Trimble<br>
<b>Sent:</b> Friday, December 21, 2012 5:16 PM<br>
<b>To:</b> <a class="moz-txt-link-abbreviated" href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
<b>Subject:</b> Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE
and PRIM_PHYSICS_SHAPE_CONVEX missing.<o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal" style="margin-bottom:12.0pt">standard
opensim with ODE physics does not support convex hull
collision shapes. I believe BulletSim does but I don't know if
it's been extended into the LSL API.<o:p></o:p></p>
<div>
<p class="MsoNormal">On Fri, Dec 21, 2012 at 4:43 PM,
R.Gunther <<a moz-do-not-send="true"
href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>>
wrote:<o:p></o:p></p>
<div>
<p class="MsoNormal">i just wanted to try a default example
of<span style="font-size:18.0pt">
</span><span style="font-size:10.0pt">llSetKeyframedMotion</span>
script on <a moz-do-not-send="true"
href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion"
target="_blank">
http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a><br>
The "Universal Hinged Motion in 8 Key Frames" is useing<br>
<br>
llSetLinkPrimitiveParamsFast(LINK_THIS,
[PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);<br>
<br>
It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX] as setting ?<br>
Time to dig my own example script up....<o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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