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    <div class="moz-cite-prefix">Hello robert,<br>
      <br>
      I where testing if the LlSetKeyframedMotion worked in opensim,
      still sofar i see best command to move verhicles.<br>
      the wiki example use the convex hull . <a
        href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion">http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a>
      The used it in the  <span class="mw-headline">"Universal Hinged
        Motion in 8 Key Frames</span>" example.<br>
      <br>
      <br>
      On 2012-12-26 17:19, Adams, Robert wrote:<br>
    </div>
    <blockquote
cite="mid:AAE09D093609C24B8163782ABA2A418225B11F76@FMSMSX102.amr.corp.intel.com"
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      BulletSim uses convex hulls for all physical objects. It does not
      use the convex hull that may have been defined in the mesh but it
      generates an approximate convex hull using the HACD algorithm (<a
        moz-do-not-send="true"
href="http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html">http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html</a>).<o:p></o:p></blockquote>
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    <blockquote
cite="mid:AAE09D093609C24B8163782ABA2A418225B11F76@FMSMSX102.amr.corp.intel.com"
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        <p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
        <p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">What
            do you require of the convex hulls?<o:p></o:p></span></p>
        <p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
        <p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">--
            ra<o:p></o:p></span></p>
        <p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
        <p class="MsoNormal"><b><span
style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span
style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">
            <a class="moz-txt-link-abbreviated" href="mailto:opensim-dev-bounces@lists.berlios.de">opensim-dev-bounces@lists.berlios.de</a>
            [<a class="moz-txt-link-freetext" href="mailto:opensim-dev-bounces@lists.berlios.de">mailto:opensim-dev-bounces@lists.berlios.de</a>]
            <b>On Behalf Of </b>Dahlia Trimble<br>
            <b>Sent:</b> Friday, December 21, 2012 5:16 PM<br>
            <b>To:</b> <a class="moz-txt-link-abbreviated" href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
            <b>Subject:</b> Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE
            and PRIM_PHYSICS_SHAPE_CONVEX missing.<o:p></o:p></span></p>
        <p class="MsoNormal"><o:p> </o:p></p>
        <p class="MsoNormal" style="margin-bottom:12.0pt">standard
          opensim with ODE physics does not support convex hull
          collision shapes. I believe BulletSim does but I don't know if
          it's been extended into the LSL API.<o:p></o:p></p>
        <div>
          <p class="MsoNormal">On Fri, Dec 21, 2012 at 4:43 PM,
            R.Gunther <<a moz-do-not-send="true"
              href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>>
            wrote:<o:p></o:p></p>
          <div>
            <p class="MsoNormal">i just wanted to try a default example
              of<span style="font-size:18.0pt">
              </span><span style="font-size:10.0pt">llSetKeyframedMotion</span>
              script on <a moz-do-not-send="true"
                href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion"
                target="_blank">
                http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a><br>
              The "Universal Hinged Motion in 8 Key Frames" is useing<br>
              <br>
               llSetLinkPrimitiveParamsFast(LINK_THIS, 
              [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);<br>
              <br>
              It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
              PRIM_PHYSICS_SHAPE_CONVEX] as setting ?<br>
              Time to dig my own example script up....<o:p></o:p></p>
          </div>
          <p class="MsoNormal"><br>
            _______________________________________________<br>
            Opensim-dev mailing list<br>
            <a moz-do-not-send="true"
              href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</a><br>
            <a moz-do-not-send="true"
              href="https://lists.berlios.de/mailman/listinfo/opensim-dev"
              target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-dev</a><o:p></o:p></p>
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        <p class="MsoNormal"><o:p> </o:p></p>
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      <pre wrap="">_______________________________________________
Opensim-dev mailing list
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<a class="moz-txt-link-freetext" href="https://lists.berlios.de/mailman/listinfo/opensim-dev">https://lists.berlios.de/mailman/listinfo/opensim-dev</a></pre>
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