[Opensim-dev] Linked poseball takes root prim as mouselook camera position.

Justin Clark-Casey jjustincc at googlemail.com
Tue Aug 14 20:03:01 UTC 2012


Yeah, this is a known issue.  The solution isn't obvious - I once had a brief look and the viewer appears to get the 
right information w.r.t the prim that is actually sat upon.  But obviously I missed something.

On 11/08/12 21:46, Marcus Llewellyn wrote:
> On 8/11/2012 8:57 AM, R.Gunther wrote:
>> It can be some script error, but if you have a linked poseball.
>> The mouselook camera mogves to the root prim position.
>> When i unlink the poseball the mouselook camera reverts back to the poseball and works then good.
>
>    You can also see similar camera behavior when you seat your avatar on a largish linkset, (perhaps a couch such as the
> ones at OSgrid's LBSA Plaza) and attempt to rotate your camera using your avatar as the pivot point. Instead of rotating
> around your avatar, as is expected, it is strangely offset. This has always annoyed me, but seemed like a minor thing to
> complain about in the larger scheme of things.
>
> Marcus
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Justin Clark-Casey (justincc)
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