[Opensim-dev] The case for greater than 1024x1024 pixel textures.

Kevin Cozens kevin at ve3syb.ca
Mon Nov 7 20:15:49 UTC 2011


On 11-11-07 12:37 PM, Fritigern Gothly wrote:
> Or do you mean the svg file format?

I meant the SVG file format.

>> Second, add support for a (Renderman-like?) shading language system.
>
> Yes, it would take changes on the viewer end. But how would this
> affect OpenSim, as it would a viewer only feature?

It might not affect the Open Simulator code much if at all. I don't know if 
a new asset type would be useful, or required, to properly support use of 
shaders.



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