[Opensim-dev] The case for greater than 1024x1024 pixel textures.
Fritigern Gothly
fritigerngothly at gmail.com
Mon Nov 7 17:37:51 UTC 2011
On Mon, Nov 7, 2011 at 5:36 PM, Kevin Cozens <kevin at ve3syb.ca> wrote:
> First, add support for scalable vector graphics. This wouldn't solve the
> "cartoon look" but would allow for things like signs and certain other
> images to be scaled without loss of quality to any size required.
Similar functionality is already present in OpenSim. See
http://opensimulator.org/wiki/OSSL_TextureDrawing and
http://opensimulator.org/wiki/OSSL_Implemented#Prim_Drawings
Or do you mean the svg file format?
> Second, add support for a (Renderman-like?) shading language system. Shaders
> are used by rendering systems used in 3D modelling and/or animation programs
> (such as Blender). Examples of shading language based rendering packages are
> Yafray, Aqsis, Pixie, and 3Delight. This would not be an easy thing to
> implement as there would need to be changes on the viewer end to support
> editing of shader parameters. It would certainly open up a lot of
> interesting possibilities for item textures and effects.
Yes, it would take changes on the viewer end. But how would this
affect OpenSim, as it would a viewer only feature?
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