[Opensim-dev] Major issue with core code.
Wade Schuette
wade.schuette at gmail.com
Sun Mar 27 08:41:23 UTC 2011
Just a note - While I agree entirely that the prim order should stay
constant for an object the user hasn't changed, as an application developer
I always start by polling all linked prims to determine which one is which
number (today), and then work off that list. Otherwise, adding a single
new prim to the object, or unlinking it in order to resize or retexture a
prim that refuses to change when linked, will totally break the user script,
and is maddening. With polling, I can unlink or relink or add pieces
whenever I feel like it and the code doesn't break. The one extra step
only has to be written and debugged once and used as a utility subroutine
after that. What WOULD kill it is if the root prim changed, of course.
And, I developed that habit in Second Life, although it's totally crucial
in OpenSim since we have to keep unlinking complex objects in order to
change a stubborn linked prim that refuses to change while it is linked.
Why is THAT, by the way? Can THAT be fixed?
Wade
On Sun, Mar 27, 2011 at 4:01 AM, Michael Cerquoni <nebadon2025 at gmail.com>wrote:
> I spoke to Melanie, she says she has a fix for this! apparently this has
> been an issue for a while, I had no idea, thanks Melanie :D
>
> On Sat, Mar 26, 2011 at 11:44 PM, Michael Cerquoni <nebadon2025 at gmail.com>wrote:
>
>> I have just stumbled across a major problem with the core code, it seems
>> that every time we rez an object its linkset prim order is changing. This
>> makes it impossible to script things that call upon a certain # in the
>> link-set. I have filed a mantis:
>>
>> http://opensimulator.org/mantis/view.php?id=5421
>>
>> see screenshots of issue here:
>>
>> http://www.onikenkon.com/screenshots/link_order_issue_01.png
>> http://www.onikenkon.com/screenshots/link_order_issue_01.png
>>
>> This is a major issue that should be resolved before 0.7.1 is tagged i
>> believe.
>>
>> --
>> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>>
>
>
>
> --
> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>
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>
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