[Opensim-dev] Making AllowScriptCrossing = true by default

Melanie melanie at t-data.com
Thu Jul 21 06:18:14 UTC 2011


The out-of-crore one Snowcrash made. The strangely licensed one.

Melanie

On 21/07/2011 08:17, Nebadon Izumi wrote:
> what the heck is SCEngine?
> 
> On Wed, Jul 20, 2011 at 11:13 PM, Melanie <melanie at t-data.com> wrote:
> 
>> Arguably AllowScriptCrossing could be set to true by default but
>> that would break grids with a non-homogenous script engine
>> landscape, e.g. regions using SCEngine vs. XEngine. false is the
>> safer bet.
>>
>> TrustBinaries will store the received assembly on the destination
>> hard disk, then the script loader will load it from there.
>>
>> Melanie
>>
>> On 21/07/2011 04:38, Justin Clark-Casey wrote:
>> > In the [Startup] configuration parameters there is an AllowScriptCrossing
>> which is false by default.
>> >
>> > To the best of my knowledge, this just controls whether a simulator
>> running on another machine reloads script state
>> > data.  Since the script would still be restarted anyway (just without
>> state), is there any good reason for having this
>> > default to false?
>> >
>> > Also note that this is very different from the TrustBinaries setting,
>> which would be very dangerous to set to true.
>> > Though having said that, on reading the code I can't see that saved
>> assemblies are actually being read anywhere.  I may
>> > be missing something.
>> >
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> 
> 
> 
> 
> 
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