[Opensim-dev] Draw Distance

Mic Bowman cmickeyb at gmail.com
Wed Feb 23 15:39:58 UTC 2011


the draw distance patch does not use the avatar's draw distance. at some
point it should; there are reasons why using the avatar draw distance is
harder (mostly related to dynamically computing neighbors as the draw
distance is changing).

rather, the current code uses a simulator configuration variable to set the
draw distance. opensim has always provided "one region beyond" for neighbor
computation. this just lets you go farther than one region. see the
DefaultDrawDistance parameter in OpenSimDefaults.ini

--mic


On Wed, Feb 23, 2011 at 3:12 AM, Ai Austin <ai.ai.austin at gmail.com> wrote:

> +    ; Extend the region's draw distance; 255m is the default which
> includes
> +    ; one neighbor on each side of the current region, 767m would go three
> +    ; neighbors on each side for a total of 49 regions in view. Warning,
> unless
> +    ; all the regions have the same drawdistance, you will end up with
> strange
> +    ; effects because the agents that get closed may be inconsistent.
> +    ; DefaultDrawDistance = 255.0
>
>
> Marck, I saw your commit in 0.7.1 dev master on this... just to check what
> it means... I though this was something set in the viewer.  Also, beyond the
> 512m draw distance max which the sliders offer, there is a debug parameter
> that lets you go out to 2048m I think.
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