the draw distance patch does not use the avatar's draw distance. at some point it should; there are reasons why using the avatar draw distance is harder (mostly related to dynamically computing neighbors as the draw distance is changing). <div>
<br></div><div>rather, the current code uses a simulator configuration variable to set the draw distance. opensim has always provided "one region beyond" for neighbor computation. this just lets you go farther than one region. see the DefaultDrawDistance parameter in OpenSimDefaults.ini<div>
<br></div><div>--mic</div><div><br><br><div class="gmail_quote">On Wed, Feb 23, 2011 at 3:12 AM, Ai Austin <span dir="ltr"><<a href="mailto:ai.ai.austin@gmail.com">ai.ai.austin@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
+ ; Extend the region's draw distance; 255m is the default which includes<br>
+ ; one neighbor on each side of the current region, 767m would go three<br>
+ ; neighbors on each side for a total of 49 regions in view. Warning, unless<br>
+ ; all the regions have the same drawdistance, you will end up with strange<br>
+ ; effects because the agents that get closed may be inconsistent.<br>
+ ; DefaultDrawDistance = 255.0<br>
<br>
<br>
Marck, I saw your commit in 0.7.1 dev master on this... just to check what it means... I though this was something set in the viewer. Also, beyond the 512m draw distance max which the sliders offer, there is a debug parameter that lets you go out to 2048m I think. <br>
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</blockquote></div><br></div></div>