[Opensim-dev] Opensim Inventory Parser to Obj or other formats?

Toni Alatalo toni at playsign.net
Sat Feb 12 11:12:53 UTC 2011


12.2.2011 3:10, Ina Centaur kirjoitti:
> Are there existing protocols for conversion of OpenSim inventory items
> to obj, collada, or other formats, to be relatively usable in a Flash
> or Unity frontend.

There is Dahlia's PrimMesher, which Opensim itself uses to generate 
meshes out of prim data for the physics calculations. Some c# written 
viewers use it too to generate meshes from prims for displaying them. 
With that it's quite simple to generate obj or collada files from prim 
geometry.

We are using a c++ port of it in the Naali viewer to generate meshes in 
memory for ogre, don't have a feature to save those as files but would 
be quite simple to add actually.

Probably some .net (c# or ironpython or so) standalone converter made 
using PrimMesher works for you if it's files that you need.

~Toni



-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20110212/39e76b36/attachment-0001.html>


More information about the Opensim-dev mailing list