[Opensim-dev] Opensim Inventory Parser to Obj or other formats?
Toni Alatalo
toni at playsign.net
Sat Feb 12 11:12:53 UTC 2011
12.2.2011 3:10, Ina Centaur kirjoitti:
> Are there existing protocols for conversion of OpenSim inventory items
> to obj, collada, or other formats, to be relatively usable in a Flash
> or Unity frontend.
There is Dahlia's PrimMesher, which Opensim itself uses to generate
meshes out of prim data for the physics calculations. Some c# written
viewers use it too to generate meshes from prims for displaying them.
With that it's quite simple to generate obj or collada files from prim
geometry.
We are using a c++ port of it in the Naali viewer to generate meshes in
memory for ogre, don't have a feature to save those as files but would
be quite simple to add actually.
Probably some .net (c# or ironpython or so) standalone converter made
using PrimMesher works for you if it's files that you need.
~Toni
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