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<div class="moz-text-flowed" style="font-family: -moz-fixed;
font-size: 13px;" lang="x-western">12.2.2011 3:10, Ina Centaur
kirjoitti:
<br>
<blockquote type="cite" style="color: rgb(0, 0, 0);">Are there
existing protocols for conversion of OpenSim inventory items
<br>
to obj, collada, or other formats, to be relatively usable in a
Flash
<br>
or Unity frontend.
<br>
</blockquote>
<br>
There is Dahlia's PrimMesher, which Opensim itself uses to
generate meshes out of prim data for the physics calculations.
Some c# written viewers use it too to generate meshes from prims
for displaying them. With that it's quite simple to generate obj
or collada files from prim geometry. <br>
<br>
We are using a c++ port of it in the Naali viewer to generate
meshes in memory for ogre, don't have a feature to save those as
files but would be quite simple to add actually. <br>
<br>
Probably some .net (c# or ironpython or so) standalone converter
made using PrimMesher works for you if it's files that you need.
<br>
<br>
~Toni
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