[Opensim-dev] Havok Physics Engine
Mark Malewski
mark.malewski at gmail.com
Thu Oct 28 19:58:18 UTC 2010
Phil,
Would it make more sense to possibly add/work on adding PAL support?
http://en.wikipedia.org/wiki/Physics_Abstraction_Layer
PAL supports multiple physics engines including:
Box2D <http://en.wikipedia.org/wiki/Box2D>
Bullet <http://en.wikipedia.org/wiki/Bullet_(software)>
Havok <http://en.wikipedia.org/wiki/Havok_(software)>
Newton Game Dynamics <http://en.wikipedia.org/wiki/Newton_Game_Dynamics>
Open Dynamics Engine <http://en.wikipedia.org/wiki/Open_Dynamics_Engine>
(ODE)
PhysX <http://en.wikipedia.org/wiki/PhysX> (formerly NovodeX and
incorporating Meqon<http://en.wikipedia.org/w/index.php?title=Meqon&action=edit&redlink=1>
)
Tokamak physics engine <http://en.wikipedia.org/wiki/Tokamak_physics_engine>
It's open source, and released under the BSD license.
Information on PAL can be found here:
<http://en.wikipedia.org/wiki/Physics_Abstraction_Layer>
http://www.adrianboeing.com/pal/index.html
<http://www.adrianboeing.com/pal/index.html>
http://sourceforge.net/projects/pal/
Adding PAL support would add support for multiple physics engines (including
Bullet, Newton, ODE, PhysX, Havok, etc.)
PhysX is quite interesting, especially since most NVIDIA graphics cards
offer Hardware Accelerated Physics (PhysX support).
If you eventually want racing and boating, you would definitely want
hardware-accelerated physics (such as PhysX), but anything is better than 10
yr old ODE.
By creating/utilizing a "PAL" wrapper, it would open up options for grids
that wish to use any of the physics engines (including Havok, or PhysX).
On Thu, Oct 28, 2010 at 2:17 PM, ftechz <ftechz at gmail.com> wrote:
> Hello devs,
>
> I'm attempting to create a wrapper for the free version of Havok to hook-up
> with opensim. I'm quite new to this so I'm not quite sure what exactly is
> required by opensim to make this possible. I'm especially confused by the
> mesher, how it integrates with ODE and how it may be used by Havok... among
> other things...
> If anyone can give me some advice to point me in the right direction it
> would be helpful. I understand that not everyone will be able to use Havok
> in their sims due to licencing issues but I hope that people who are
> eligible may be able to use it in the future.
>
> Thanks,
> Phil
>
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>
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