Phil,<div><br></div><div>Would it make more sense to possibly add/work on adding PAL support?</div><div><br></div><div><a href="http://en.wikipedia.org/wiki/Physics_Abstraction_Layer">http://en.wikipedia.org/wiki/Physics_Abstraction_Layer</a></div>
<div><br></div><div>PAL supports multiple physics engines including:</div><div><br></div><div><span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px; "><li style="margin-bottom: 0.1em; ">
<a href="http://en.wikipedia.org/wiki/Box2D" title="Box2D" style="text-decoration: none; color: rgb(6, 69, 173); background-image: none; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: initial initial; background-repeat: initial initial; ">Box2D</a></li>
<li style="margin-bottom: 0.1em; "><a href="http://en.wikipedia.org/wiki/Bullet_(software)" title="Bullet (software)" style="text-decoration: none; color: rgb(6, 69, 173); background-image: none; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: initial initial; background-repeat: initial initial; ">Bullet</a></li>
<li style="margin-bottom: 0.1em; "><a href="http://en.wikipedia.org/wiki/Havok_(software)">Havok</a> </li><li style="margin-bottom: 0.1em; "><a href="http://en.wikipedia.org/wiki/Newton_Game_Dynamics" title="Newton Game Dynamics" style="text-decoration: none; color: rgb(6, 69, 173); background-image: none; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: initial initial; background-repeat: initial initial; ">Newton Game Dynamics</a></li>
<li style="margin-bottom: 0.1em; "><a href="http://en.wikipedia.org/wiki/Open_Dynamics_Engine" title="Open Dynamics Engine" style="text-decoration: none; color: rgb(6, 69, 173); background-image: none; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: initial initial; background-repeat: initial initial; ">Open Dynamics Engine</a> (ODE)</li>
<li style="margin-bottom: 0.1em; "><a href="http://en.wikipedia.org/wiki/PhysX" title="PhysX" style="text-decoration: none; color: rgb(6, 69, 173); background-image: none; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: initial initial; background-repeat: initial initial; ">PhysX</a> (formerly NovodeX and incorporating <a href="http://en.wikipedia.org/w/index.php?title=Meqon&action=edit&redlink=1" class="new" title="Meqon (page does not exist)" style="text-decoration: none; color: rgb(204, 34, 0); background-image: none; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: initial initial; background-repeat: initial initial; ">Meqon</a>)</li>
<li style="margin-bottom: 0.1em; "><a href="http://en.wikipedia.org/wiki/Tokamak_physics_engine" title="Tokamak physics engine" style="text-decoration: none; color: rgb(6, 69, 173); background-image: none; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: initial initial; background-repeat: initial initial; ">Tokamak physics engine</a></li>
</span></div><div><br></div><div><div>It's open source, and released under the BSD license. </div></div><div><br></div><div>Information on PAL can be found here:</div><div><a href="http://en.wikipedia.org/wiki/Physics_Abstraction_Layer"></a><a href="http://www.adrianboeing.com/pal/index.html">http://www.adrianboeing.com/pal/index.html</a></div>
<div><br></div><div><a href="http://www.adrianboeing.com/pal/index.html"></a><a href="http://sourceforge.net/projects/pal/">http://sourceforge.net/projects/pal/</a></div><div><br></div><div>Adding PAL support would add support for multiple physics engines (including Bullet, Newton, ODE, PhysX, Havok, etc.) </div>
<div><br></div><div>PhysX is quite interesting, especially since most NVIDIA graphics cards offer Hardware Accelerated Physics (PhysX support).</div><div><br></div><div>If you eventually want racing and boating, you would definitely want hardware-accelerated physics (such as PhysX), but anything is better than 10 yr old ODE.<br>
<br></div><div>By creating/utilizing a "PAL" wrapper, it would open up options for grids that wish to use any of the physics engines (including Havok, or PhysX).</div><div><br></div><div><br></div><div><br><div class="gmail_quote">
On Thu, Oct 28, 2010 at 2:17 PM, ftechz <span dir="ltr"><<a href="mailto:ftechz@gmail.com">ftechz@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Hello devs,<div><br></div><div>I'm attempting to create a wrapper for the free version of Havok to hook-up with opensim. I'm quite new to this so I'm not quite sure what exactly is required by opensim to make this possible. I'm especially confused by the mesher, how it integrates with ODE and how it may be used by Havok... among other things...</div>
<div>If anyone can give me some advice to point me in the right direction it would be helpful. I understand that not everyone will be able to use Havok in their sims due to licencing issues but I hope that people who are eligible may be able to use it in the future.</div>
<div><br></div><div>Thanks,</div><div>Phil</div>
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