[Opensim-dev] Any objections to shipping a "Ruth" to maintain the out-of-the-box OpenSim download experience?

Brianna wwwench at gmail.com
Sat Oct 23 17:39:42 UTC 2010


?.02 worth,

When Avatars table gets dorked re-ruthing is a must or delete the account 
and listen to the moaning . Would be nice if the user had a 'ruth me' 
button.
A default dressed action would be a bad move. D2 has it right, default 
choices but not behavior.

-----Original Message----- 
From: Melanie
Sent: Saturday, October 23, 2010 1:21 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Any objections to shipping a "Ruth" to maintain 
the out-of-the-box OpenSim download experience?

Hi,

first off, we need the "ruth", not just for new users, but also for
re-ruthing in the case of stuck attachments, etc. An avatar without
any clothing resources simply can't be a cloud.
Also, that would take care of viewers that don't send all of the
items, or don't send them late.

There already is a functionality to create user appearances and
inventories in RemoteAdmin.

I'm -1 on making a default appearance a default behavior, because
all grids have web interfaces that do this, and adding this as a
default would break them.

As a configurable option, of course, I'm all for it. It would have
to be a function of either the user server or the login server to
trigger it, and the code itself would need to reside in the
inventory server.

Melanie

Rob Nelson wrote:
> I would be more for allowing grid owners and users to select a default
> "skeleton" inventory.  I don't know if this is still done, but it used
> to be that when one logged into SL the first time, it asked if you
> wanted to be male or female, and gave you a default avatar from the
> Library based on that choice.  This allowed LL to include a newbie
> introduction HUD that guided users through the process of learning the
> controls of SL.  Other grids may wish to have that functionality.
>
> What I propose is having a Library/Clothing/Defaults/ folder, each
> containing a folder with a default avatar and, optionally, a 96x96px
> preview texture.  Then, when a viewer first connects, they can select
> from these default avatars.  So on one grid, a selection of Male/Female
> humans and robots is available, whereas on a primarily furry grid, a
> selection of default furry avs can be selected.  These folders can be
> set up via a config file.
>
> However, for the short-term, and for compatibility with non-TPV viewers,
> the following outfit folders need to be accessible so they can load
> their initial outfits:
>
> const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit";
> const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit";
>
> Hope this helps.
>
> Rob Nelson
>
> On 10/22/2010 5:52 PM, Justin Clark-Casey wrote:
>> Hi folks,
>>
>> As we know, Linden Viewer 1 contains a default avatar - "Ruth" - that
>> is used if no body parts are worn.  This means that a new user in a
>> fresh OpenSim standalone always starts off with some avatar.
>>
>> However, Linden Viewer 2 doesn't contain a default avatar.  Thus, a
>> new user appears as mist until they create and wear all four body
>> parts (shape, skin, hair, eyes).  And even then, they're naked until
>> they were both upper and lower clothing.  This has already caused some
>> confusion for new OpenSim server users.
>>
>> Are there objections to bundling a "Ruth" with OpenSim to maintain the
>> newbie OpenSim server experience?  This avatar would closely replicate
>> Ruth in order to avoid favoring any particular application or content
>> creator.  The option to create the default body part/clothing could be
>> turned off by default, only being turned on in OpenSim binary download
>> packages.
>>
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev





More information about the Opensim-dev mailing list