[Opensim-dev] Any objections to shipping a "Ruth" to maintain the out-of-the-box OpenSim download experience?
Brianna
wwwench at gmail.com
Sat Oct 23 17:39:42 UTC 2010
?.02 worth,
When Avatars table gets dorked re-ruthing is a must or delete the account
and listen to the moaning . Would be nice if the user had a 'ruth me'
button.
A default dressed action would be a bad move. D2 has it right, default
choices but not behavior.
-----Original Message-----
From: Melanie
Sent: Saturday, October 23, 2010 1:21 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Any objections to shipping a "Ruth" to maintain
the out-of-the-box OpenSim download experience?
Hi,
first off, we need the "ruth", not just for new users, but also for
re-ruthing in the case of stuck attachments, etc. An avatar without
any clothing resources simply can't be a cloud.
Also, that would take care of viewers that don't send all of the
items, or don't send them late.
There already is a functionality to create user appearances and
inventories in RemoteAdmin.
I'm -1 on making a default appearance a default behavior, because
all grids have web interfaces that do this, and adding this as a
default would break them.
As a configurable option, of course, I'm all for it. It would have
to be a function of either the user server or the login server to
trigger it, and the code itself would need to reside in the
inventory server.
Melanie
Rob Nelson wrote:
> I would be more for allowing grid owners and users to select a default
> "skeleton" inventory. I don't know if this is still done, but it used
> to be that when one logged into SL the first time, it asked if you
> wanted to be male or female, and gave you a default avatar from the
> Library based on that choice. This allowed LL to include a newbie
> introduction HUD that guided users through the process of learning the
> controls of SL. Other grids may wish to have that functionality.
>
> What I propose is having a Library/Clothing/Defaults/ folder, each
> containing a folder with a default avatar and, optionally, a 96x96px
> preview texture. Then, when a viewer first connects, they can select
> from these default avatars. So on one grid, a selection of Male/Female
> humans and robots is available, whereas on a primarily furry grid, a
> selection of default furry avs can be selected. These folders can be
> set up via a config file.
>
> However, for the short-term, and for compatibility with non-TPV viewers,
> the following outfit folders need to be accessible so they can load
> their initial outfits:
>
> const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit";
> const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit";
>
> Hope this helps.
>
> Rob Nelson
>
> On 10/22/2010 5:52 PM, Justin Clark-Casey wrote:
>> Hi folks,
>>
>> As we know, Linden Viewer 1 contains a default avatar - "Ruth" - that
>> is used if no body parts are worn. This means that a new user in a
>> fresh OpenSim standalone always starts off with some avatar.
>>
>> However, Linden Viewer 2 doesn't contain a default avatar. Thus, a
>> new user appears as mist until they create and wear all four body
>> parts (shape, skin, hair, eyes). And even then, they're naked until
>> they were both upper and lower clothing. This has already caused some
>> confusion for new OpenSim server users.
>>
>> Are there objections to bundling a "Ruth" with OpenSim to maintain the
>> newbie OpenSim server experience? This avatar would closely replicate
>> Ruth in order to avoid favoring any particular application or content
>> creator. The option to create the default body part/clothing could be
>> turned off by default, only being turned on in OpenSim binary download
>> packages.
>>
>
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>
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