[Opensim-dev] Srikata ClientView, any users?

Jeroen van Veen j.veenvan at gmail.com
Tue Oct 5 07:53:57 UTC 2010


There is a c# implementation at http://nugget.codeplex.com/
A jquery jsonrpc-websocket plugin:
http://hwios.org/browser/hwios/services/web_ui/media/scripts/lib/jquery/jquery.ws.js

I'll try to make jsonrpc going both ways. This may be a good solution for an
alternative remote admin plugin.

kind regards,

Jeroen

2010/10/3 Toni Alatalo <antont at kyperjokki.fi>

> On su, 2010-10-03 at 10:49 -0700, diva at metaverseink.com wrote:
> > BTW, RealXtend folks: I would love to see WebSockets in OpenSim. If you
> > already have that, please share!
>
> We don't, and all we have is out in the open. Like tried to say below,
> the c# thing we tried to use is in SimianSim (written by J. Hurliman)
> but he has only tested connecting to it with some c# test client, and
> actual web browsers didn't connect to it when we tried 'cause it didn't
> do the websocket handshake right.
>
> The simple stupid excuse of a websocket sim server we have is in
>
> http://github.com/realXtend/naali/blob/develop/bin/pymodules/websocketserver/websocketserver.py
> .. the simplest possible hack we could do to get client development
> going.
>
> The current client that can talk with that is at
> http://github.com/therauli/WebNaali .. but it also is not much. yet
> We'll test and add more stuff in the coming weeks and see if that goes
> anywhere. Is a small experimental side thing, but I do think it can work
> for relatively simple scenes with basic functionality.
>
> ~Toni
>
> > >> same code (the component implementations). The simple websocket one we
> > >> tried also against the c# websocket server stack in SimianSim, but it
> > >> wasn't complete enough to even respond to the handshake so that a
> > >> webbrowser can actually connect, so we ended up using an existing
> > >> working websocket server impl from the Python eventlet library and run
> > >> that in a Naali py module which is quick to develop. The focus in the
> > >> websockets work is to get to test basics on the client side with webgl
> > >> and that's going ok, we sync av movements and see a collada scene
> using
> > >> GLGE (but it's currently slow for more complex scenes, we're
> > >> investigating that). Either of these protocols: the new rex protocol
> on
> > >> Kristalli UDP, and a protocol on websockets (now we just send json
> > >> messages there), are possible to add as new clientstacks in OpenSim
> > >> later .. if the experiments show that the protocols and clients are
> > >> useful, and having OpenSim as the server for those is useful.
> > >>
> > >> The Sirikata architecture is interesting, and we try to keep track of
> > >> their webgl client etc. work that uses that ObjectHost architecture,
> but
> > >> we still don't know that too well, haven't used it for anything. If
> > >> having Sirikata support in OpenSim is made later, the old stub is of
> > >> course still in the repository even if it is removed from current.
> > >> Perhaps having a pointer to it in the wiki or somewhere would be good
> if
> > >> there's something useful in the code to ease googling .. I guess
> people
> > >> don't find removed code too easily otherwise.
> > >>
> > >> ~Toni
> > >>
> > >>> On Fri, Oct 1, 2010 at 4:59 PM, Melanie<melanie at t-data.com> wrote:
> > >>> Hi,
> > >>>
> > >>> Is there anyone who uses, or works with, the Sirikata
> > >>> ClientView in
> > >>> OpenSim? That code is likely nonfunctional in the core version
> > >>> and
> > >>> responsible for a huge number of warnings.
> > >>>
> > >>> If there are no users, we should remove it.
> > >>>
> > >>> Melanie
> > >>>
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