[Opensim-dev] Srikata ClientView, any users?

diva at metaverseink.com diva at metaverseink.com
Sun Oct 3 17:20:03 UTC 2010


+1 on removing Sirikata from the core distribution.

On 10/2/2010 12:51 AM, Toni Alatalo wrote:
> On pe, 2010-10-01 at 19:13 -0700, Dahlia Trimble wrote:
>> Perhaps either the HTTP or IRC stacks would be sufficient as a
>> skeleton example.
>
> I've sometimes read the IRC stack to see an example, and it did indeed
> seem useful for that purpose.
>
> AFAIK the sirikata one is just stubs, but the MXP one was implemented to
> do some basics .. against the MXP client side impls in the reference
> implementation and in Idealist. Things have been quiet in the MXP land
> though for a long time now, haven't heard anything in months.
>
> Within RealXtend we are currently working on two experimental protocol
> implementations -- one using the Kristalli UDP protocol (kNet, similar
> to eNet but has some advantages) and then a websocket protocol. Both
> experiments are now done as Naali server modules, for different reasons:
> The Kristalli one because it is more straightforward to do the generic
> Entity-Component attribute sync when both client and the server run the
> same code (the component implementations). The simple websocket one we
> tried also against the c# websocket server stack in SimianSim, but it
> wasn't complete enough to even respond to the handshake so that a
> webbrowser can actually connect, so we ended up using an existing
> working websocket server impl from the Python eventlet library and run
> that in a Naali py module which is quick to develop. The focus in the
> websockets work is to get to test basics on the client side with webgl
> and that's going ok, we sync av movements and see a collada scene using
> GLGE (but it's currently slow for more complex scenes, we're
> investigating that). Either of these protocols: the new rex protocol on
> Kristalli UDP, and a protocol on websockets (now we just send json
> messages there), are possible to add as new clientstacks in OpenSim
> later .. if the experiments show that the protocols and clients are
> useful, and having OpenSim as the server for those is useful.
>
> The Sirikata architecture is interesting, and we try to keep track of
> their webgl client etc. work that uses that ObjectHost architecture, but
> we still don't know that too well, haven't used it for anything. If
> having Sirikata support in OpenSim is made later, the old stub is of
> course still in the repository even if it is removed from current.
> Perhaps having a pointer to it in the wiki or somewhere would be good if
> there's something useful in the code to ease googling .. I guess people
> don't find removed code too easily otherwise.
>
> ~Toni
>
>> On Fri, Oct 1, 2010 at 4:59 PM, Melanie<melanie at t-data.com>  wrote:
>>          Hi,
>>
>>          Is there anyone who uses, or works with, the Sirikata
>>          ClientView in
>>          OpenSim? That code is likely nonfunctional in the core version
>>          and
>>          responsible for a huge number of warnings.
>>
>>          If there are no users, we should remove it.
>>
>>          Melanie
>>
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