[Opensim-dev] Asset Cache Sourcecode?

Rob Nelson nexisentertainment at gmail.com
Wed May 19 21:46:47 UTC 2010


I only know that I was getting an "ITerrainModule doesn't exist"
exception last night, and it was while loading FlotsamAssetCache.  I
believe it ended up being in one of the dependencies, or perhaps the
CoreModules XML add-in file, I can't remember.  It runs perfectly now
(aside from the fact that I can't visualize the terrain yet due to not
having modified the viewer), but thank you anyway.

Rob

On Wed, 2010-05-19 at 08:05 -0700, Michael Cortez wrote:
> > I have added voxel terrain to OpenSim and am now prevented from testing
> > my changes due to issues with the flotsam asset cache, which still
> > requires the ITerrainModule interface 
> 
> I won't really speak as to whether or not you should include the 
> ITerrainModule, except to mention that it could always be stubbed out 
> just in case a non-voxel supporting client were to wander by.
> 
> That said...  To more directly address your original question:
> 
> Where exactly does the Flotsam Asset Cache require the ITerrainModule 
> interface?  As far as I can see, it makes no reference to that 
> interface, or any interface dealing with Terrain.
> 
> I only see the following dependencies:
> * AssetBase
> * AssetMetadata
> * AssetRetrieved
> * ExpiringCache
> * IAssetService
> * IImprovedAssetCache
> * Scene
> * SceneObjectGroup
> * UuidGatherer
> 
> And it doesn't use any of the Terrain related methods in those.
> 
> As for where the code is, 
> OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
> 
> 
> Cheers,
> --
> Michael Cortez
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev





More information about the Opensim-dev mailing list