[Opensim-dev] Asset Cache Sourcecode?
Rob Nelson
nexisentertainment at gmail.com
Wed May 19 21:46:47 UTC 2010
I only know that I was getting an "ITerrainModule doesn't exist"
exception last night, and it was while loading FlotsamAssetCache. I
believe it ended up being in one of the dependencies, or perhaps the
CoreModules XML add-in file, I can't remember. It runs perfectly now
(aside from the fact that I can't visualize the terrain yet due to not
having modified the viewer), but thank you anyway.
Rob
On Wed, 2010-05-19 at 08:05 -0700, Michael Cortez wrote:
> > I have added voxel terrain to OpenSim and am now prevented from testing
> > my changes due to issues with the flotsam asset cache, which still
> > requires the ITerrainModule interface
>
> I won't really speak as to whether or not you should include the
> ITerrainModule, except to mention that it could always be stubbed out
> just in case a non-voxel supporting client were to wander by.
>
> That said... To more directly address your original question:
>
> Where exactly does the Flotsam Asset Cache require the ITerrainModule
> interface? As far as I can see, it makes no reference to that
> interface, or any interface dealing with Terrain.
>
> I only see the following dependencies:
> * AssetBase
> * AssetMetadata
> * AssetRetrieved
> * ExpiringCache
> * IAssetService
> * IImprovedAssetCache
> * Scene
> * SceneObjectGroup
> * UuidGatherer
>
> And it doesn't use any of the Terrain related methods in those.
>
> As for where the code is,
> OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
>
>
> Cheers,
> --
> Michael Cortez
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