[Opensim-dev] Asset Cache Sourcecode?
Michael Cortez
mcortez at gmail.com
Wed May 19 15:05:06 UTC 2010
> I have added voxel terrain to OpenSim and am now prevented from testing
> my changes due to issues with the flotsam asset cache, which still
> requires the ITerrainModule interface
I won't really speak as to whether or not you should include the
ITerrainModule, except to mention that it could always be stubbed out
just in case a non-voxel supporting client were to wander by.
That said... To more directly address your original question:
Where exactly does the Flotsam Asset Cache require the ITerrainModule
interface? As far as I can see, it makes no reference to that
interface, or any interface dealing with Terrain.
I only see the following dependencies:
* AssetBase
* AssetMetadata
* AssetRetrieved
* ExpiringCache
* IAssetService
* IImprovedAssetCache
* Scene
* SceneObjectGroup
* UuidGatherer
And it doesn't use any of the Terrain related methods in those.
As for where the code is,
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
Cheers,
--
Michael Cortez
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