[Opensim-dev] Asset Cache Sourcecode?

Rob Nelson nexisentertainment at gmail.com
Wed May 19 08:34:04 UTC 2010


I'm aware of that, but voxels are not a heightmap.  They're 3D points
defining the shape of the land mass, allowing for overhangs and floating
chunks of land. Where one would ask for a floating point height at (x,y)
with a heightmap, one would have to ask if point (x,y,z) is solid.
Compatibility is broken by the mere definition of what I am adding,
although the system is set up to continue transmitting landpatches for
minimap and "old" clients.

I've already "fixed" the broken objects in OpenSim itself, and
compatibility issues are a risk that I have accepted.  I thank you for
your concern, however.  LSL, OSSL, and console commands have been
modified appropriately, and I'm still working on the physics subsystem.

I'll continue searching the source tree for flotsam.  Thanks again.

Rob

On Wed, 2010-05-19 at 10:30 +0200, Melanie wrote:
> Hi again,
> 
> on reviewing the ITerrainModule interface, I am absolutely certain
> that you should provide that interface. It was put there for a
> reason, and is used by active code that requires it to be provided
> by a module.
> 
> LSL as well as some console and remote admin commands depend on it.
> 
> Melanie
> 
> Melanie wrote:
> > Hi,
> > 
> > the flotsam cache source code it part of the OpenSim tree. However,
> > I'm a bit concerned that you are not providing ITerrainModule, as
> > any terrain module should.
> > 
> > Why would you break compatibility in such a way?
> > 
> > Melanie
> > 
> > Rob Nelson wrote:
> >> Hello.
> >> 
> >> I have added voxel terrain to OpenSim and am now prevented from testing
> >> my changes due to issues with the flotsam asset cache, which still
> >> requires the ITerrainModule interface that my fork no longer provides.
> >> I suspect there are many other changes I need to make in external add-in
> >> modules, too.
> >> 
> >> My problem is that, try as I might, I cannot find the Flotsam asset
> >> cache sourcecode  I've been to the github page and have only found a
> >> copy of OpenSim itself, and a search for "flotsam" there only turns up
> >> the branch name.
> >> 
> >> Does anyone know where I can obtain the sourcecode so I may continue
> >> testing and development?
> >> 
> >> Thank you.
> >> 
> >> Rob Nelson
> >> 
> >> 
> >> 
> >> _______________________________________________
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> >> Opensim-dev at lists.berlios.de
> >> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >> 
> >> 
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