[Opensim-dev] Asset Cache Sourcecode?

Melanie melanie at t-data.com
Wed May 19 08:30:45 UTC 2010


Hi again,

on reviewing the ITerrainModule interface, I am absolutely certain
that you should provide that interface. It was put there for a
reason, and is used by active code that requires it to be provided
by a module.

LSL as well as some console and remote admin commands depend on it.

Melanie

Melanie wrote:
> Hi,
> 
> the flotsam cache source code it part of the OpenSim tree. However,
> I'm a bit concerned that you are not providing ITerrainModule, as
> any terrain module should.
> 
> Why would you break compatibility in such a way?
> 
> Melanie
> 
> Rob Nelson wrote:
>> Hello.
>> 
>> I have added voxel terrain to OpenSim and am now prevented from testing
>> my changes due to issues with the flotsam asset cache, which still
>> requires the ITerrainModule interface that my fork no longer provides.
>> I suspect there are many other changes I need to make in external add-in
>> modules, too.
>> 
>> My problem is that, try as I might, I cannot find the Flotsam asset
>> cache sourcecode  I've been to the github page and have only found a
>> copy of OpenSim itself, and a search for "flotsam" there only turns up
>> the branch name.
>> 
>> Does anyone know where I can obtain the sourcecode so I may continue
>> testing and development?
>> 
>> Thank you.
>> 
>> Rob Nelson
>> 
>> 
>> 
>> _______________________________________________
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>> Opensim-dev at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>> 
>> 
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