[Opensim-dev] Controlling bots on server side
it at nii.ac.jp
it at nii.ac.jp
Wed May 19 05:52:13 UTC 2010
I mean, something is disturbing me, bots do not need to be client, and it appears that everytime we hear about bot on Opensim, they are all using OpenMetarverse to emulate a client connexion.
Is there any way to create bots on the server Side ?
Thanks to every people that could answer
Good morning,
Thank you for this answer, I had a look at this IClientApi, and it seems that the Scenepresence Object has a IClientApi as an attribute (IClientApi 'ControllingClient').
This IClientApi enable many commands (thank you for your help), but, the issue is how to Login an Avatar with this.
Indeed, it seems that you could retrieve the presence (Scenepresence) of an Avatar which is already logged on the server, but how to define it for an Avatar which is not logged yet ? and then, what IClientApi method (if there is one) enable to log it in ?
Thank you again Mr. Justin Clark Casey
it at nii.ac.jp wrote:
> Hi
>
>
> Many thanks for this very useful link, but I have an IMPORTANT question about controling BOTS.
>
> Is it possible to control bots without using openmetaverse.
> I mean, the GridClient Object from OpenMetaverse require a client-server connection
>
> Is there any way to control a bot using opensim directly ?
> (using only the scenepresence Object)
You might want to look at the pCampBot assembly in OpenSim itself which actually does this for simple bots. It looks like this is done through IClientApi rather than manipulating ScenePresence directly.
--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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