[Opensim-dev] OpenSim 0.6.9 Crashing

Justin Clark-Casey jjustincc at googlemail.com
Tue Jun 8 22:09:56 UTC 2010


On 08/06/10 11:58, Clive Gould wrote:
> Hi
>
> We're currently evaluating OpenSim with a group of National Diploma
> (17-18 year old) students as part of assessed coursework on a
> Developing Computer Games unit.
>
> I've just upgraded to OpenSim 0.6.9 and the simulator has crashed
> three times in the last 24 hours.
>
> The main cause of crashing we suspect is (as it was with 0.6.8)
> avatars or objects going outside the 2x2 megaregion boundaries.
>
> Is there anything that can be done about this?

I presume that you don't see the same problem with a 2x2 set of 'normal' regions?

>
> Thanks very much
>
> Clive
>
>
> I append a excerpt from the console when the simulator crashed. We
> suspect this may have been bullets from a revolver script going off
> sim.
>
> 16:05:08 - [PRIM INVENTORY]: Update with item Shuriken requested of
> prim 1513794341 for Rick Astley
> 16:05:45 - [HGScene]: RezObject
> itemID=1f188729-5c0c-4824-8276-04ab00212947
> fromTaskID=00000000-0000-0000-0000-000000000000
> 16:05:45 - [HG INVENTORY CONNECTOR]: GetItem
> 1f188729-5c0c-4824-8276-04ab00212947 for user
> 56f4e8b2-a722-1a5f-b9ba-d5b8aadfa38e
> 16:05:45 - [HGScene]: user's asset server is the local region's asset server
> 16:05:45 - [HG INVENTORY CONNECTOR]: GetItem
> 1f188729-5c0c-4824-8276-04ab00212947 for user
> 56f4e8b2-a722-1a5f-b9ba-d5b8aadfa38e
> 16:05:52 - [XEngine]: Loaded script Shuriken.New Script, script UUID
> 12866316-307b-45b2-b928-90e9c21220a2, prim UUID
> 1019aa4b-6228-4a8a-8e55-1e06ab504656 @<63.9063, 81.05708, 20.32193>
> 16:06:02 - [SCENE]: Storing Shuriken,
> 84a31b18-f9a6-4867-a6e3-900eb7761336 in Rookery_SW
> 16:06:03 - [SIT]: Client requested Sit Position:<0.1941834,
> 0.007125855, -0.09695245>
> 16:06:03 - StandupCode Executed
> Region (root) # `Stacktrace:
>
>   at (wrapper managed-to-native) Ode.NET.d.BodyAddForce
> (intptr,single,single,single)<0x00004>
>   at (wrapper managed-to-native) Ode.NET.d.BodyAddForce
> (intptr,single,single,single)<0xffffffff>
>   at OpenSim.Region.Physics.OdePlugin.OdeCharacter.doForce
> (OpenMetaverse.Vector3)<0x0003d>
>   at OpenSim.Region.Physics.OdePlugin.OdeCharacter.AddForce
> (OpenMetaverse.Vector3,bool)<0x000a6>
>   at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject
> (string,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,int)
> <0x00c2e>
>   at (wrapper remoting-invoke-with-check)
> OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject
> (string,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,int)
> <0xffffffff>
>   at (wrapper xdomain-dispatch)
> OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject
> (object,byte[]&,byte[]&,string,int)<0xffffffff>
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-- 
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc



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